DOWNLOAD THE MAP HERE: http://www.filedropper.com/dxmp-blackmesa If download unavailable, please pm me. requires SR2014ATDM.utx which is included, along with some screenshots. Thanks to [HK]Anax for testing and development. http://i281.photobucket.com/albums/kk213/shadowrunner_bucket/Untitled-1-2.jp...
Thanks and take your time. Here is a final pre-hosting beta version DXMP_BlackMesa.dx - Changed music to Versalife.umx Song Section 1 (cutscene music) - Removed patrolling robots - Added more triggerlights - Removed bio to 6/4 http://www.filedropper.com/dxmp-blackmesa Some screenshots and a texture ...
- Reduced the bio and med by 50% to around 10 each, but after reading your comments I'll go further in V002 - I added a couple of breakable patrolling robots but I agree it is cramped for them. - Moved exit signs/lights to firedoors and it looks much better, thanks. - Extinguisher has breakable glas...
A massive thank you for the pro testing and reporting. Really valuable stuff. I like the idea of using the firedoors with the exit signs...besides being logical it will look much better... Certain textures will have some interlacing line detail in higher quality settings, good for simulating the ape...
Download the map here: http://www.filedropper.com/dxmpblackmesa DXMP_BlackMesa The backstory here is that two medbots are sparking and have caused a fire alert, so this sector of Black Mesa is under lockdown until the medbots can be fixed. The NSF break in and team deathmatch commences... I've tried...
Seems you have been given some options... 1. Play like Ken 2. Don't play 3. Play like Olo 4. Cheat like Phantmoon 5. Blade-ish accusation mode 6. Poop rainbows in servers
Was asked recently to see if I had copies of the maps and it brought back some memories. Now being older and wiser I have to say that I would probably judge it differently, or perhaps the competition for "2mb" was wrong, a open competition might have been better. Also when it came to the j...
In that example, I would fix it by clicking on one of the subtract's corners until the red cross sits on a corner. I would also check in both X and Y axis of 2D viewscreens, that it is on grid.
The pipes were there really for some mostly out of bounds scenery to give a feel like Black Mesa or Half-Life. Some doors are custom, very simple ones. I think it was Magus who came up with the idea of a map entirely constructed from movers. It would be an absolutely brilliant thing. I watched AvP a...
No it is just an alternative elevator system, doing something the original elevator mover does not, but I can not for the life of me remember what that is. OTP say it removed a major bug and added functionality. Reading this would make you think it is essential to use Carone: Carone Tutorial: http:/...
http://i281.photobucket.com/albums/kk213/shadowrunner_bucket/Untitled-3.jpg Showing some of the textures used. http://i281.photobucket.com/albums/kk213/shadowrunner_bucket/Untitled-4.jpg I decided to have a LAW in the map, but guard it heavily and place an alarm which alerts other players that some...