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Re: Games November 2014 - 31 December 2014.

I have no personal anymosity with anyone, but when I get a message out of the blue talking about nonsense and medication it is clearly hostile, stupid, asking for an argument, it shows the person is not interested in respecting the rest of the community and is arrogant to the point of unworkable. I ...
by ShadowRunner
05 Dec 2014, 20:44
 
Forum: Deus Ex
Topic: Games November 2014 - 31 December 2014.
Replies: 50
Views: 86181

Re: Games November 2014 - 31 December 2014.

Just had a pm from a certain veteran... explains that I have been talking nonsense and that he hopes I was on medication when I made suggestions about increasing the population, (including a comment about how another game recruits prisoners) So I will say here and now. 1. I make atdm maps 2. I play ...
by ShadowRunner
05 Dec 2014, 17:57
 
Forum: Deus Ex
Topic: Games November 2014 - 31 December 2014.
Replies: 50
Views: 86181

Re: HONG KONG CITY RPG BIIIIIIIIG MAP

That would be great Chees. The editing problem seems to be lighting it without crashing the SDK, the map isn't quite ready for lights. Even though the single player maps are done, there is a lot to be done still. The canal area and Tonnochi road need a few shops and houses. I need a player-run shop ...
by ShadowRunner
05 Dec 2014, 17:26
 
Forum: Deus Ex
Topic: HONG KONG CITY RPG BIIIIIIIIG MAP
Replies: 10
Views: 16703

Re: HONG KONG CITY RPG BIIIIIIIIG MAP

Sure, this is a great idea. Do you want to give details. A shop like LEE infinite party? Locked, guarded, player operates kiosk window, cool stuff inside the shop? The only thing the original SP city lacks really is accomodation, there is just Jock's and Maggie's apartments. I have been working hard...
by ShadowRunner
05 Dec 2014, 00:45
 
Forum: Deus Ex
Topic: HONG KONG CITY RPG BIIIIIIIIG MAP
Replies: 10
Views: 16703

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

Cylinders are a problem, although I previously thought they had to have more than 4 sides to cause trouble. I think it is because cylinders don't actually fit to grid properly. The way to use them I think is to keep the red + in the middle, inside the brush, not to snap it to a corner/vertice. It's ...
by ShadowRunner
05 Dec 2014, 00:31
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: Fight map

Thanks again for some detailed comments. I haven't sorted the screen textures either. I agree with all these changes and it was just oversight that I didn't look at doors and triggers. The cabinet seems to need deleting before every rebuild.
by ShadowRunner
05 Dec 2014, 00:26
 
Forum: Deus Ex
Topic: Fight map
Replies: 26
Views: 48257

Re: attention plz

Good news... Cool site, I was lost on what "Human Penovation" was. Makes me wonder how far the CBS TV series is developed too.
by ShadowRunner
05 Dec 2014, 00:24
 
Forum: Deus Ex
Topic: attention plz
Replies: 19
Views: 33524

HONG KONG CITY RPG BIIIIIIIIG MAP

The Hong Kong 2028 City map is progressing. It originally started as a Cozmo map, but could be a Hengsha map or just a city for Die's server or some other RPG. Tonnochi Road does not fit inside the Canal map. The dotted lines show how the canal map will be curved around Tonnochi Road. The straight r...
by ShadowRunner
04 Dec 2014, 03:37
 
Forum: Deus Ex
Topic: HONG KONG CITY RPG BIIIIIIIIG MAP
Replies: 10
Views: 16703

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

Wait what the heck happened to that brush, i don't think i've ever seen a single face of a brush become split like that, dude i think my map entered the Twilight Zone?! :bwahaha: I'm leaning towards blaming custom intersection and it being a small map with a lot of semis and intricate brushes, but ...
by ShadowRunner
04 Dec 2014, 03:30
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

Feel like an idiot now because I deleted all portals and infos and the problem is still there... I count roughly 70 adds, 30 semis and 90 subtracts. Can't see anything remotely dangerous except the custom prefab steps or breakable ice walls and even those I find it hard to believe could cause a prob...
by ShadowRunner
03 Dec 2014, 23:02
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

I've not edited the map but I could try. You are right about semi-solids, sorry not so familar with the map. http://i281.photobucket.com/albums/kk213/shadowrunner_bucket/Untitled-1-4.jpg Edit here is a screenie of MM's Landernau zoning work. Zones are equal size. Portals cover whole top/bottom of st...
by ShadowRunner
03 Dec 2014, 22:52
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

It seems to be the way you are zoning the map. Firstly I don't understand the massive empty box over the map and using a zone portal to get rid of it, I would use a solid brush to fill it in or at least block it off. The "zone within a zone" technique you've employed I think is causing the...
by ShadowRunner
03 Dec 2014, 22:09
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with tex

OK I have downloaded the map, fired up SDK, am jacking into the matrix... see you on the other side...
by ShadowRunner
03 Dec 2014, 21:57
 
Forum: Deus Ex
Topic: Dxmp_IceWorld_Beta4 [NOT for hosting] Need help with texture
Replies: 15
Views: 28164

Re: DXMP_BlackMesa

Thanks, would be good to see Siberia as well and the other map that is similar. I can't host right now, but maybe later on this month. I was thinking of hosting the Hengsha augs and fight maps.
by ShadowRunner
03 Dec 2014, 21:54
 
Forum: Maps
Topic: DXMP_BlackMesa
Replies: 3
Views: 9752

Re: Post your screenshots

big lol at his comment... excellent work!
by ShadowRunner
03 Dec 2014, 21:51
 
Forum: Deus Ex
Topic: Post your screenshots
Replies: 1280
Views: 1284921
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