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Running DX on Single Core CPU - Fixing Firerate and Warping


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Sike
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Running DX on Single Core CPU - Fixing Firerate and Warping - Postby Sike » 07 Mar 2009, 21:46


I've seen people who have dualcore processors warping around servers and firing their guns much faster than they should. Well here's my simple guide on how to fix this...

Go to your DeusEx/System folder and open up a file called DeusEx.ini

If you are using D3D rendering in-game, just hit Ctrl + F and type in [D3D8Drv.D3D8RenderDevice] and find a line that says FrameRateLimit.

See picture for further instructions...

Image

Or if you are using OpenGL rendering in-game, just hit Ctrl + F and type in [OpenGLDrv.OpenGLRenderDevice] and find a line that says FrameRateLimit.

See picture for further instructions...

Image

The last thing you have to do is save and exit the DeusEx.ini file. Now all the warping and other lagging problems should be gone.

Happy fragging!

~ [


Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
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- Postby Sike » 07 Mar 2009, 21:46


The fucks the problem? tags don't work :x


Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
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- Postby ~DJ~ » 07 Mar 2009, 22:56


Maybe your BBCODE is OFF..

Try going to PROFILE> Set BBCODE to ON.

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- Postby Skilgannon » 07 Mar 2009, 23:21


It happens to members who get banned, the ban turns off BBCODE temorarily. Somethign for the admins to look into maybe?


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- Postby chin.democ. » 08 Mar 2009, 00:31


Frameratelimit is not in my Deus Ex ini. perhaps I should add that line?


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- Postby Skilgannon » 08 Mar 2009, 04:43


OMG! CHIN! YOU HAVE 666 POSTS!! Better watch yourself. :) I wouldn't mess with the ini by adding lines tbh, DX is an unstable beast at the best of times. Unless ofc, you back it up first. :-D


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- Postby ~[FGS]SaSQuATcH~ » 08 Mar 2009, 13:16


I don't have that line either, in additon: I'm missing plenty of those lines you have Sike :shock:


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- Postby Kothar » 08 Mar 2009, 15:22


do quad core processors have the same problem? because for some reason I haven't noticed movement that was any faster. if anything it seems kinda slower and less responsive.


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- Postby Sike » 08 Mar 2009, 16:06


~SaSQuAtCH~ wrote:I don't have that line either, in additon: I'm missing plenty of those lines you have Sike :shock:


Download the latest version of your render.


Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
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- Postby SPAZ ROFELZ » 08 Mar 2009, 21:48


It's all down to fps etc.


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- Postby [FGS]Hawk » 08 Mar 2009, 23:21


3dfx Glide, ftw!

Btw: Mostly Vista users have timing problems. FPS limiting helps, but even tho there are still timing problems in Vista, which are not caused by the renderer.


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- Postby ~][FGS][Nobody~ » 09 Mar 2009, 23:46


Timing problem just occurs, if the processor has something like cool'n quiet or speedstep technology enabled.

In other words. If you start DX and it records the CPU's clock speed, it's still down clocked. Then the game is loaded, the CPU goes to normal clock speed and the game is too fast.


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- Postby ~DJ~ » 10 Mar 2009, 00:34


Run DX with only 1 processor?

set affinity?


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- Postby Kuchcik » 10 Mar 2009, 07:17


~DJ~ wrote:Run DX with only 1 processor?

set affinity?

also, on singleplayer only
slomo 0.9
0.8
keep trying and you might get it to run slower

WOW 800 GET


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- Postby SPAZ ROFELZ » 10 Mar 2009, 21:11


9000 get


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