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Some ideas for a great mod


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[FGS]Kalman
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Some ideas for a great mod - Postby [FGS]Kalman » 28 Jan 2012, 09:34


Hi!
I was wondering about a mod based on Assassin's Creed series. I know there are many people, who will say "it doesn't fit to DX" or "it's pointless"
So, I want these (but I need some help):

  • Freerunning:
    It would look something like parkour
    Spoiler: Wikia says this about freerunning:
    Freerunning is a form of acrobatics in which participants use cities and their urban landscape to perform movements through structures. This particular form was utilized primarily by Assassins, Templars, and some types of guards, though several civilians were known to possess freerunning abilities.

    I tried to use DJ's jumppad, but it doesnt look ok, and you can climp up only
  • Counter-kills:
    Simply you use the enemy's strength to kill him

    Includes normal counter-kills and aerial takedown
  • New items/augs:
    I want new items (weapons, pickups, decos etc.)
    • Hidden Blade: A simple hidden blade, the most powerful weapon of the Assassins, works same like Adam Jensen's one
      Spoiler: Adam's blade from DX:HR
      Image

      Spoiler: Ezio's hidden blade from AC2
      Image

      Spoiler: Some other pictures (mechanism, etc.)
      Image
      Image
    • Poison Blade: A modified version of hidden blade, do the same effect like gas grenade, it includes the poison blade and the hidden blade too
    • Hook Blade: Allows you to grab some collisions, if you are falling down, contains hook blade, poison blade and hidden blade too
    • Smoke bomb: Blinds the enemy
    • Eagle Vision: I want this as the default augmentation, works something like Vision aug, but you can't see throught the walls, but you can see footsteps, fingerprints etc.
      Spoiler: Picture of eagle vision
      Image
    • Bunch of melee weapons: I want to include
    • the most weapons, e.g. dagger, swords, longswords
  • A new class, which simulates "protruding" object on walls like bricks, and the player can climb up on it
  • Hiding spots: Wells, Haystacks, Carts, Rooftop gardens
    Spoiler: Some hiding spots
    Image
    This is a cart with rose-leaves
    Image
    A rooftop garden
    Image
    A well
    Image
    A haystack
    Image
    A haycart
  • New player models:
    I want two teams (like UNATCO and NSF), //the first has Altair skin, the second has Ezio skin//forget itthe first has Assassin skin (Altair or Ezio), the second has Templar skin (Rodrigo Borgia), I've got Altair's skin, and I think I get Ezio's model from my friend, but I've got it as Cinema4D model
I'm working on a map too, an edited Area51, I use it as a castle or fort
I'm sure I forgot something, I'll edit this post, if I get any new ideas
I hope Nobody or DJ or anyone can help me :)
Edit: I changed my idea about skins, Altair and Ezio were Assassins, and they were fighting on the same side


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Re: Some ideas for a great mod - Postby ~[FGS]SaSQuATcH~ » 28 Jan 2012, 11:47


DJ made a really good jump mod maybe two years ago, you could jump against and off walls, you could somersault and perform some nice stunts, I really liked it but I'm not sure if it was ever finished. Coding those weapons you mentioned doesn't seem difficult but I guess you'd need a dedicated modeller too, [FGS] doesn't really have modellers. I'd post a topic on [A]lpha to find one, although I'm not sure if they still have active players there.


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Re: Some ideas for a great mod - Postby [FGS]Kalman » 28 Jan 2012, 11:49


I've got every model, and maybe I can animate them (if I rig them properly)


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Re: Some ideas for a great mod - Postby chin.democ. » 28 Jan 2012, 15:38


Time would be better spent on making an elder scrolls type of game imo, that would rock.


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Re: Some ideas for a great mod - Postby ShadowRunner » 29 Jan 2012, 10:29


Facetown is going to involve a lot of something which is a bit similar to free-running in a way.

I'd like to see Aliens: Colonial Marines mod and Some kind of Wild West/ Indiana Jones / Colonial wars kind of mod, Camels included...


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Re: Some ideas for a great mod - Postby Mastakilla » 29 Jan 2012, 15:43


I stopped reading after parkour, while the free running idea I could see happening, after that it became too ambitious :-D

Not saying the ideas are bad though, or that it will NEVER happen, just saying its very ambitious


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Re: Some ideas for a great mod - Postby Mastakilla » 29 Jan 2012, 15:44


~[FGS]SaSQuATcH~ wrote:DJ made a really good jump mod maybe two years ago, you could jump against and off walls, you could somersault and perform some nice stunts, I really liked it but I'm not sure if it was ever finished. Coding those weapons you mentioned doesn't seem difficult but I guess you'd need a dedicated modeller too, [FGS] doesn't really have modellers. I'd post a topic on [A]lpha to find one, although I'm not sure if they still have active players there.


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Re: Some ideas for a great mod - Postby ~][FGS][Nobody~ » 29 Jan 2012, 15:50


Also it's JAMES AND DEX FAN CLUB FORUM.


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Re: Some ideas for a great mod - Postby [FGS]Kalman » 29 Jan 2012, 19:10


Mastakilla wrote:I stopped reading after parkour, while the free running idea I could see happening, after that it became too ambitious :-D

Not saying the ideas are bad though, or that it will NEVER happen, just saying its very ambitious

Anyway, I'll try to make it :D


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Re: Some ideas for a great mod - Postby ShadowRunner » 29 Jan 2012, 20:58


It's like no-one read the OP...


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Re: Some ideas for a great mod - Postby [FGS]Kalman » 29 Jan 2012, 21:06


What is OP?
I'll make this mod, I really want it, but I think I'll in stuck with coding


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Re: Some ideas for a great mod - Postby ShadowRunner » 29 Jan 2012, 21:17


Original Post.

It's easy to look at someone else's modding activity and think they are wasting their time. If all these weps are only for a few maps or 1 mod, then yes, perhaps it is a big waste of time. If someone were to release a wep pack that had generic weps that could be used for many periods of history, then that would be very worthwhile. e.g. bow and arrow, axe etc, could be used for ancient, mediavel, new world, colonial, wild west, a huge number of genres, not just for assassin creed fans. I'd like to see a musket too.


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Re: Some ideas for a great mod - Postby [FGS]Kalman » 29 Jan 2012, 22:07


Oh, ye, one does not simply read the original post
Then Cozmo RPG is simply waste of time?


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Re: Some ideas for a great mod - Postby Mastakilla » 29 Jan 2012, 22:34


Only ONE person said time would be better spent elsewhere.

No one said it's a waste of time.


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Re: Some ideas for a great mod - Postby ShadowRunner » 30 Jan 2012, 00:03


Yes, i didnt mean that, nor was inferring anyone else said that. I think it is quite specific and more about AC than DX, for that reason I don't think you have arrived at the right concept yet, my suggestion was something a bit more generic and therefore useful for multiple periods of history.




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