Hi! I was wondering about a mod based on Assassin's Creed series. I know there are many people, who will say "it doesn't fit to DX" or "it's pointless" So, I want these (but I need some help):
Freerunning: It would look something like parkour
Spoiler:Wikia says this about freerunning:
Freerunning is a form of acrobatics in which participants use cities and their urban landscape to perform movements through structures. This particular form was utilized primarily by Assassins, Templars, and some types of guards, though several civilians were known to possess freerunning abilities.
I tried to use DJ's jumppad, but it doesnt look ok, and you can climp up only
Counter-kills: Simply you use the enemy's strength to kill him
New items/augs: I want new items (weapons, pickups, decos etc.)
Hidden Blade: A simple hidden blade, the most powerful weapon of the Assassins, works same like Adam Jensen's one
Spoiler:Adam's blade from DX:HR
Spoiler:Ezio's hidden blade from AC2
Spoiler:Some other pictures (mechanism, etc.)
Poison Blade: A modified version of hidden blade, do the same effect like gas grenade, it includes the poison blade and the hidden blade too
Hook Blade: Allows you to grab some collisions, if you are falling down, contains hook blade, poison blade and hidden blade too
Smoke bomb: Blinds the enemy
Eagle Vision: I want this as the default augmentation, works something like Vision aug, but you can't see throught the walls, but you can see footsteps, fingerprints etc.
Spoiler:Picture of eagle vision
Bunch of melee weapons: I want to include
the most weapons, e.g. dagger, swords, longswords
A new class, which simulates "protruding" object on walls like bricks, and the player can climb up on it
New player models: I want two teams (like UNATCO and NSF), //the first has Altair skin, the second has Ezio skin//forget itthe first has Assassin skin (Altair or Ezio), the second has Templar skin (Rodrigo Borgia), I've got Altair's skin, and I think I get Ezio's model from my friend, but I've got it as Cinema4D model
I'm working on a map too, an edited Area51, I use it as a castle or fort I'm sure I forgot something, I'll edit this post, if I get any new ideas I hope Nobody or DJ or anyone can help me Edit: I changed my idea about skins, Altair and Ezio were Assassins, and they were fighting on the same side
DJ made a really good jump mod maybe two years ago, you could jump against and off walls, you could somersault and perform some nice stunts, I really liked it but I'm not sure if it was ever finished. Coding those weapons you mentioned doesn't seem difficult but I guess you'd need a dedicated modeller too, [FGS] doesn't really have modellers. I'd post a topic on [A]lpha to find one, although I'm not sure if they still have active players there.
~[FGS]SaSQuATcH~ wrote:DJ made a really good jump mod maybe two years ago, you could jump against and off walls, you could somersault and perform some nice stunts, I really liked it but I'm not sure if it was ever finished. Coding those weapons you mentioned doesn't seem difficult but I guess you'd need a dedicated modeller too, [FGS] doesn't really have modellers. I'd post a topic on [A]lpha to find one, although I'm not sure if they still have active players there.
It's easy to look at someone else's modding activity and think they are wasting their time. If all these weps are only for a few maps or 1 mod, then yes, perhaps it is a big waste of time. If someone were to release a wep pack that had generic weps that could be used for many periods of history, then that would be very worthwhile. e.g. bow and arrow, axe etc, could be used for ancient, mediavel, new world, colonial, wild west, a huge number of genres, not just for assassin creed fans. I'd like to see a musket too.
Yes, i didnt mean that, nor was inferring anyone else said that. I think it is quite specific and more about AC than DX, for that reason I don't think you have arrived at the right concept yet, my suggestion was something a bit more generic and therefore useful for multiple periods of history.