Author |
Message |
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
Why is only 8 minutes? I think it's too short, it's annoying when is good game and suddenly end of the match. Best time is 15 or 20 minutes.
Last edited by Majster on 05 Mar 2012, 22:11, edited 1 time in total.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
|
It shouldn't exceed 15 minutes in my eyes. Perhaps I'm getting old but those 0aug matches are quite exhusting and the 8 minutes already seem to be like 15..
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
|
|
|
|
|
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
~][FGS][Nobody~ wrote:Perhaps I'm getting old but those 0aug matches are quite exhusting and the 8 minutes already seem to be like 15..
I don't agree. Maybe maps like Pool or Mini Dust are exhusting, but normal size maps like NYC Statue, JailBreak or Yard8 require minimum 15 minues.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
|
I agree that different maps should have different time lenghts. If someone's willing to calculate an optimal lenght for each map on the maplist, we could just take the total number of minutes and divide them by the total number of maps so we could get a comfortable average. The best solution for the issue would be custom time lenghts for each map, however I'm not sure if anyone would take the time and set up a code for that.
|
|
|
|
|
Alessi
Power/3D
Posts: 294 Joined: 25 Nov 2011, 23:46 Location: I'm in Malta BITCH Nationality:
|
12 minutes would be the best combination I think..
|
|
|
|
|
Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
|
Yeah 8 is too short
|
|
|
|
|
Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
|
Alessi wrote:12 minutes would be the best combination I think..
I agree.
|
|
|
|
|
|
Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
|
I agree with 12 min.
|
|
|
|
|
|
Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
|
ShadowRunner wrote:I think 12-15 would be cool.I also think it would be a smart move to put Smuggler and Tunnel_Network on there, but keep Smuggles and Iceworld off.
Tunnel_Network. Zah-goh would be nice too.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
|
|
|
|
|
|
ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
|
Shoot me down for saying, but Snow and Bound are very similar to Iceworld, nothing much except rifling into spawn areas.
Stalkyard, Office, Jailbreak and others are completely different, they contain use of tools/picks and have spawn areas that allow you to at least pick your nose for 3 seconds. Even Office has interaction with the vending machines.
I feel the addition of Tunnel_Network and something else with spawnrooms, turrets, vents, water or elevators etc e.g. something like smuggler... would consolidate the "win".
Having said this, it's nice that Sunny, THC and Chinny servers all have different maps.
|
|
|
|
|
|
|
|