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Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
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[FGS]Chees wrote:Majster let me know if you need any more help mate...more than happy to
Firstlly, if you can sell me some spare time, I will buy it. Ok, but seriously, I will ask for help if I will need it. ShadowRunner wrote:Majster if you want involved with this server like admin or maplist meister etc.
Sure, no problem. ShadowRunner wrote:Definitely I think wrong versions of the maps are up, due to my mistake of not numbering ww2 maps always, or Poor's patch needs adding to ini.
I can send you these versions what I have on my PC, I downloaded these maps from GD Server. ShadowRunner wrote:Also LAW is on Stalkyard which is quite lol gg actually. Stalkyard is good, but we miss the turret and wanted a plant instead or something there.
Isn't there DXWeaponSelector? ShadowRunner wrote:Concordia I didn't finely inspect for WW2ness yet, but love parachuting. Besides adding Maj's bunkers I thought to leave the Indiana map and Paris and Norway and France map?
I haven't played Concordia in WWII version yet, but this map is great. I think you can add every WWII map to check how it goes, but mapvote will be needed in this case. I don't know what time is there, but I think 15 minutes is the best option. About things what are needed. Better promotion of the server is necessary, because lack activity is never good. Firstlly, change server name. "WW2 Mod Server" doesn't tell so much. I think "~~World War II Mod Server~~" is much better.~ Secondly, you can also open topics about this server on other DXMP forums.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Thank you very much... hmm so you think mapvote and let every map, sounds good, will not be more than 15 maps by end of the year, 8-10 done or in dev by people. It would make sense to give Ste the files directly? I'll hook you up with him by pm and about 1. chief admin/upload and 2. dxweps selector and 3. namechange. Hmm, also he could look at our old ini about packages, if you downloaded that too? Majster wrote:About things what are needed. Better promotion of the server is necessary, because lack activity is never good. Firstlly, change server name. "WW2 Mod Server" doesn't tell so much. I think "~~World War II Mod Server~~" is much better.~ Secondly, you can also open topics about this server on other DXMP forums.
ok. I don't know if it needs a forum, maybe a moddb page and can be on the FGS facebook page and DXMP group etc... I can make nice video of WW2, just need some battles. I'm only registered to THC, AIB, Alpha, FGS, but I can do those.
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Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
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ShadowRunner wrote:hmm so you think mapvote and let every map, sounds good, will not be more than 15 maps by end of the year, 8-10 done or in dev by people.
I think it's perfect. ^^ ShadowRunner wrote:It would make sense to give Ste the files directly? I'll hook you up with him by pm and about 1. chief admin/upload and 2. dxweps selector and 3. namechange. Hmm, also he could look at our old ini about packages, if you downloaded that too?
There is miniMTL installed, so he should send us mutators.ini and deusex.ini and maybe something more (I don't know miniMTL, I use ancient version of MTL v152b1 ). I didn't download any old .ini packages. :/ ShadowRunner wrote:ok. I don't know if it needs a forum, maybe a moddb page and can be on the FGS facebook page and DXMP group etc... I can make nice video of WW2, just need some battles. I'm only registered to THC, AIB, Alpha, FGS, but I can do those.
Special forum for isn't needed at all. :p FGS still is "main" forum for WWII Server. I can help you with videos. About forums, you mentioned every good forum to post topic about WWII Server.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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ok maybe something like this with screenshots? Code Zero Multiplayer is the development of an RTK project conceived by Sheek and Jima. The concept is simple, multiple team deathmatch missions, set in Word War II. The project is on-going and welcomes all contributions, feedback and ideas. Weapons are by Clyzm. Smoke Grenade, Samurai Sword and Parachute are by DXRV. Multiplayer weapons and parachute coding by Poor. Concordia: Chees Bunkers: Majster Stalkyard: Chinny Landernau 2: Mainman, edited by Shadowrunner Cathedral: Edited by Shadowrunner Vehicles are by Fuhrpark Server is hosted by [AIB]Clan, a big thanks to Ste. Server Admin: [FGS]Majster For further info: http://www.gravity-world.com
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Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
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ShadowRunner wrote:ok maybe something like this with screenshots? Code Zero Multiplayer is the development of an RTK project conceived by Sheek and Jima. The concept is simple, multiple team deathmatch missions, set in Word War II. The project is on-going and welcomes all contributions, feedback and ideas. Weapons are by Clyzm. Smoke Grenade, Samurai Sword and Parachute are by DXRV. Multiplayer weapons and parachute coding by Poor. Concordia: Chees Bunkers: Majster Stalkyard: Chinny Landernau 2: Mainman, edited by Shadowrunner Cathedral: Edited by Shadowrunner Vehicles are by Fuhrpark Server is hosted by [AIB]Clan, a big thanks to Ste. Server Admin: [FGS]Majster For further info: http://www.gravity-world.com
Yeah, it's good. I thought you are an admin also, good to mention it.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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