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ShadowRunner
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WW2 - Postby ShadowRunner » 07 Oct 2012, 14:45


Yes it's back thanks to Ste,

Going for a shorter maplist now, smaller maps and I will be in touch with mappers as soon as I can.

Also we hope Cozmo and AG can shine through in future and augs and stealth tunnels in these maps will be fun.


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Re: WW2 - Postby Mastakilla » 07 Oct 2012, 14:55


WW2 AG? Awesome


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Re: WW2 - Postby [FGS]Kalman » 07 Oct 2012, 15:05


Image
Or am I right?


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Re: WW2 - Postby ~DJ~ » 07 Oct 2012, 15:06


IT CAME OUT BEFORE TEAM FORTRESS 2
EDIT: And.. awesome! :-D


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ShadowRunner
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Re: WW2 - Postby ShadowRunner » 07 Oct 2012, 16:07


Well we are putting up the following maps.

WW2 Cathedral
WW2 Landernau 2 by Mainman
WW2 Concordia by Chees
WW2 Stalkyard by Chinny

And if Majster pulls his finger out :)

I suggested Ste convert Lockdown.

I've also seen his new map, will be a great replacement for Tobruk map and good for augs.

If we can get an unprotected AG map, we can probably start converting all the above maps to AG and when Cozmo figures the stuff out and updates it etc, augged WW2 rpg... I would love missions with AG...


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Re: WW2 - Postby [FGS]Kalman » 07 Oct 2012, 16:12


~DJ~ wrote:IT CAME OUT BEFORE TEAM FORTRESS 2
EDIT: And.. awesome! :-D

But Team Fortress 1 came out before AG, as I know :)


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Re: WW2 - Postby Cozmo » 07 Oct 2012, 16:22


I can't remember what game DXAG took inspiration from, but it wasn't TF. :-k I'm amazed there was never a DXAG_Silo; that map is basically perfect for it. Every single class has huge advantages in different parts of the map.

I've stupidly swamped myself in loads of different tiny projects, once they're out of the way I'll get DXAG ready.


CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
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Re: WW2 - Postby ShadowRunner » 07 Oct 2012, 17:29


DXAG Silo mappin competition. Done. Nobody and Mr Black judge.

SG-TexV2 - need this. Doesnt look I have it. Need it for WW2. Smell that Chees I do... is it Concordia?


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Re: WW2 - Postby ~][FGS][Nobody~ » 07 Oct 2012, 17:37


Texture package in attachment.
Also, I'm not sure if MrBlack is still around.. :?
Attachments
SG-TexV2.zip
(101.18 KiB) Downloaded 555 times


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ShadowRunner
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Re: WW2 - Postby ShadowRunner » 07 Oct 2012, 17:53


Awesome thank you, I'll pass this to Ste...


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Re: WW2 - Postby [3]Ste » 07 Oct 2012, 21:06


Got the email and will get this up tomorrow for you guys. I'm glad it's back up, I think there's a lot of players who love this style of play. It's unique and very enjoyable. I'm very happy to be able to help, for me it's a no brainer.


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Re: WW2 - Postby [3]Ste » 08 Oct 2012, 10:57


So I sorted this out for you this morning, the server is up and running on a 60 tickrate. I've tested it out and it feels pretty nice very smooth and no lagging. If you want a higher tick rate just let me know.

I have not placed anything under server packages, I think you mentioned something about needing a line adding for something Shadow? If you could let me know that'd be great.

Also the server has no [A!B] branding if youd like a specific name put on again let me know and ill sort that for you as right now its just called WW2 mod Server.


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Re: WW2 - Postby chin.democ. » 08 Oct 2012, 14:40


Awesome Ste, this is a very positive move. :matrix:


ShadowRunner
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Re: WW2 - Postby ShadowRunner » 08 Oct 2012, 15:03


[3]Ste wrote:So I sorted this out for you this morning, the server is up and running on a 60 tickrate. I've tested it out and it feels pretty nice very smooth and no lagging. If you want a higher tick rate just let me know./

Don't know the answer. Never played with tick rate. Never had a discussion about it.

I have not placed anything under server packages, I think you mentioned something about needing a line adding for something Shadow? If you could let me know that'd be great.


OK I will get on the server and doublecheck Poor's two patches don't need adding to editpackages, feeling they do.
My naming system on WW2 wasn't numerical, so was annoying for Poor that I was putting up older versions. Also when I was adding the patches, sometimes the replacement weps didn't seem to replace, something in the rebuilding/save. So it's possible I have given you the wrong versions, or the ini needs changing. So sorry for this.

Also I would like to get a WW2 version from Majster of the new map. I can set you up with the weps, smoke, parachutes etc, or do it myself, whichever you prefer Majster.

Also the server has no [A!B] branding if youd like a specific name put on again let me know and ill sort that for you as right now its just called WW2 mod Server.


I'm happy for gamindeluxe, [AIB] or whatever. It's well earned recognition.

Just for People's info.
Concept: Sheek Louch/Jima B
Weps, Clyzm,
Smoke DXRV/Daedalus
Parachute DXRV/Daedalus
MP Patches = Poor
Skin mutator = Cozmo (if I can find it)
Mappers Chinny, Shadow, Mainman, Chees... and all welcome.


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Re: WW2 - Postby Majster » 08 Oct 2012, 23:51


WW2 is back finally, awesome! :D

I was very busy in real life for last few days, so I didn't have time for mapping. I need finish my map, then I can start working on WW2 version. I think it will take week or two weeks.


Last edited by Majster on 09 Oct 2012, 16:00, edited 1 time in total.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)


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