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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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WW2 AG? Awesome
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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IT CAME OUT BEFORE TEAM FORTRESS 2 EDIT: And.. awesome!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Well we are putting up the following maps. WW2 Cathedral WW2 Landernau 2 by Mainman WW2 Concordia by Chees WW2 Stalkyard by Chinny And if Majster pulls his finger out I suggested Ste convert Lockdown. I've also seen his new map, will be a great replacement for Tobruk map and good for augs. If we can get an unprotected AG map, we can probably start converting all the above maps to AG and when Cozmo figures the stuff out and updates it etc, augged WW2 rpg... I would love missions with AG...
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I can't remember what game DXAG took inspiration from, but it wasn't TF. I'm amazed there was never a DXAG_Silo; that map is basically perfect for it. Every single class has huge advantages in different parts of the map. I've stupidly swamped myself in loads of different tiny projects, once they're out of the way I'll get DXAG ready.
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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Texture package in attachment. Also, I'm not sure if MrBlack is still around..
- Attachments
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- SG-TexV2.zip
- (101.18 KiB) Downloaded 555 times
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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[3]Ste
Angel/0A
Posts: 42 Joined: 25 Jul 2008, 10:56
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Got the email and will get this up tomorrow for you guys. I'm glad it's back up, I think there's a lot of players who love this style of play. It's unique and very enjoyable. I'm very happy to be able to help, for me it's a no brainer.
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[3]Ste
Angel/0A
Posts: 42 Joined: 25 Jul 2008, 10:56
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So I sorted this out for you this morning, the server is up and running on a 60 tickrate. I've tested it out and it feels pretty nice very smooth and no lagging. If you want a higher tick rate just let me know.
I have not placed anything under server packages, I think you mentioned something about needing a line adding for something Shadow? If you could let me know that'd be great.
Also the server has no [A!B] branding if youd like a specific name put on again let me know and ill sort that for you as right now its just called WW2 mod Server.
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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[3]Ste wrote:So I sorted this out for you this morning, the server is up and running on a 60 tickrate. I've tested it out and it feels pretty nice very smooth and no lagging. If you want a higher tick rate just let me know./ Don't know the answer. Never played with tick rate. Never had a discussion about it. I have not placed anything under server packages, I think you mentioned something about needing a line adding for something Shadow? If you could let me know that'd be great.
OK I will get on the server and doublecheck Poor's two patches don't need adding to editpackages, feeling they do. My naming system on WW2 wasn't numerical, so was annoying for Poor that I was putting up older versions. Also when I was adding the patches, sometimes the replacement weps didn't seem to replace, something in the rebuilding/save. So it's possible I have given you the wrong versions, or the ini needs changing. So sorry for this. Also I would like to get a WW2 version from Majster of the new map. I can set you up with the weps, smoke, parachutes etc, or do it myself, whichever you prefer Majster. Also the server has no [A!B] branding if youd like a specific name put on again let me know and ill sort that for you as right now its just called WW2 mod Server.
I'm happy for gamindeluxe, [AIB] or whatever. It's well earned recognition. Just for People's info. Concept: Sheek Louch/Jima B Weps, Clyzm, Smoke DXRV/Daedalus Parachute DXRV/Daedalus MP Patches = Poor Skin mutator = Cozmo (if I can find it) Mappers Chinny, Shadow, Mainman, Chees... and all welcome.
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Majster
Virtue/4E
Posts: 463 Joined: 30 Sep 2010, 20:20 Location: Poland Nationality:
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WW2 is back finally, awesome! I was very busy in real life for last few days, so I didn't have time for mapping. I need finish my map, then I can start working on WW2 version. I think it will take week or two weeks.
Last edited by Majster on 09 Oct 2012, 16:00, edited 1 time in total.
ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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