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RedDynasty
Principality/2C
Posts: 128 Joined: 20 Jun 2012, 01:57 Location: Trapped with SCP-895 Nationality:
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Im pretty sure this was asked before, but..... is there a way to convert models in games with physics engines like unreal tournament 2003\2004 to deus ex? Because i want to try to export some models from a game that uses this engine: http://en.wikipedia.org/wiki/Source_(game_engine)(engine of popular games like half-life 2 and team fortress 2)
You're not a gamer until you played this.
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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UT03/04 got different engines than HL2. That's like comparing apples and oranges.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I think they all use skeletal animation, so not sure possibly decoration with no bones could be exported and imported though, idk enough to say really
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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I admit I'm no expert for that but my own point was the following: Being able to convert models from UT03/04 doesn't imply to be able to do the same from HL2. I could imagine the first case being easier since UT03/04 is still unreal engine, while HL2 got an entirely different engine.
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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[FGS]Kalman
Throne/6G
Posts: 939 Joined: 20 Aug 2010, 15:52 Location: 9th circle of hell Nationality:
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deadmau5 is Canada's apology for Justin Bieber!!
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RedDynasty
Principality/2C
Posts: 128 Joined: 20 Jun 2012, 01:57 Location: Trapped with SCP-895 Nationality:
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oh thank you kalman, just had a quick look at it and it looks like it explains everything, i gotta try it when i have more time. If i do manage to get the hang of it, i might get this http://wiki.teamfortress.com/wiki/Hats onto deus ex
You're not a gamer until you played this.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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And then what? Have the models for what? do you have a way so one could 'wear' them?
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Well then... When you're done importing, play with PHYS_Trailer and owner stuff! DO TELL US WHAT YOU MANAGED TO DO
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Poor
Power/3D
Posts: 288 Joined: 02 Jan 2011, 22:39 Nationality:
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Instead of making a new thread I'll just ask here. How can I extract a usable model from a dx package? When I extract the model using WOTGreal, UCC complains about vertexes.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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[FGS]Chees wrote:DJ your nuts and why are you purple?
WHAT ABOUT MY NUTS? ..and I'm not purple, it's pink! Poor wrote:Instead of making a new thread I'll just ask here. How can I extract a usable model from a dx package? When I extract the model using WOTGreal, UCC complains about vertexes.
Have you tried the DXMeshTool..?
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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