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A possibly extremely asked question


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~DJ~
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Re: A possibly extremely asked question - Postby ~DJ~ » 25 Jun 2013, 12:25


hi guys
red your current signature is retarded as well. FIX THE GRAMMAR MAN. "Your not a gamer until you played this."? REALLY? AND YOU'RE PLAYING SINCE 2003?

so do i count in on this argument as well pls? LET'S DO THIS.
oh and HI specX

ANYWAY, Red, well since you're having troubles with 3ds Max, why not do this;
Open up your model in 3ds Max, export as a ".3ds", now open up Milkshape, and import as "Autodesk 3ds"
From Milkshape now, export as "Deus Ex .3d"

TADA?


That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: A possibly extremely asked question - Postby RedDynasty » 25 Jun 2013, 14:35


I can't find the Deus Ex option in export, i think there was a plugin for that.


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Re: A possibly extremely asked question - Postby DeletedUser_220603 » 25 Jun 2013, 15:18


Download this and place it in your Milkshape folder.
http://www.mediafire.com/?fwf4l0yyw33cq23

FGS DJ wrote:oh and HI specX


Hi :-)


RedDynasty
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Re: A possibly extremely asked question - Postby RedDynasty » 25 Jun 2013, 15:56


Well i can't get the hat to higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the scipt is a few post back in case you want to take a look)


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synthetic
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Re: A possibly extremely asked question - Postby synthetic » 25 Jun 2013, 17:13


System: Post deleted - Nothing to see here!


chin.democ.
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Re: A possibly extremely asked question - Postby chin.democ. » 25 Jun 2013, 17:34


Deleted all the off topic posts, please keep it on topic.


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Re: A possibly extremely asked question - Postby RedDynasty » 02 Jul 2013, 01:46


Bump :oops: (sorry but i really need help, i cant find a way to fix it)


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~DJ~
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Re: A possibly extremely asked question - Postby ~DJ~ » 02 Jul 2013, 02:02


provide more info please, like what's the problem now and stuff?


That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
RedDynasty
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Re: A possibly extremely asked question - Postby RedDynasty » 02 Jul 2013, 02:27


RedDynasty wrote:Well i can't get the hat to go higher or fix the rotation from milkshape/3ds max, however i think the rotation can be fixed on the script ( the script is a few post back in case you want to take a look)


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~DJ~
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Re: A possibly extremely asked question - Postby ~DJ~ » 02 Jul 2013, 06:02


Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?


That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
jager774
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Re: A possibly extremely asked question - Postby jager774 » 02 Jul 2013, 10:49


So you basically cant put the hat on the model's head? If I understood it properly, then that is your problem :-k
Can't you place the hat on the eye? So then you just have to move the BaseEyeHeight a bit upwards and you're done \:D/


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Re: A possibly extremely asked question - Postby RedDynasty » 02 Jul 2013, 13:57


~DJ~ wrote:Can you give us all the sauce? Like, the whole folder maybe? Along with the MS3d/.max of the hat(s)?

Ok then, tell me when you are in steam.


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Re: A possibly extremely asked question - Postby RedDynasty » 08 Jul 2013, 16:53


UPDATE: Thanks to poor, i managed to "fix" the problem with the height of the hat, however this created new issues.
1: Crouching or feign death with a hat on destroys it.
2: The hat obstructs the player's view
3: Leaning freezes the hat in its original place before leaning, however switching to the hat summoner puts it back on the player's head
4: (Not really an issue, more like an accidental "extra") You can set the rotation of the hat while holding the hat summoner.
Sshot below.
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Shot0000.jpg
Shot0000.jpg (604.56 KiB) Viewed 17705 times


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