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Possible solutions to spammer and rulebreakers


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synthetic
Seraphic/8X
Seraphic/8X

Posts: 1321
Joined:
 27 Apr 2007, 15:29


Re: Possible solutions to spammer and rulebreakers - Postby synthetic » 07 Mar 2013, 00:44


Depending on which advban youre using, it should still slow him down enough to make spamming quite an effort. If it is the one I think it is then it causes the spammer quite a bit more headache than ip reset (and time).


atrey65789
Virtue/4E
Virtue/4E

Posts: 512
Joined:
 21 Jan 2012, 15:27


Re: Possible solutions to spammer and rulebreakers - Postby atrey65789 » 07 Mar 2013, 01:06


TheWolf wrote:Modify the chat so that an admin has to authorize someone to speak. Add a personal message feature in case someone HAS to talk, make it so the PM feature only lets X number of messages per X number of time. Also putting commands into the advban doesn't work. I tried it. Debug Eatmem, exit, quit etc.

Edit: Also even though he's adv. banned, he can still come back in.


Ok wolf... I see where you are going.... Yes we could modify chat, but we could only do that in the gametype.

And I think debug eatmem does work. just make a mutator or gametype with it.




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