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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Hey everyone; There's no more doubt, I'm jumping into the challenge. I hereby unconditionally and irrevocably exclude myself from any further decisions about the running of the competition: namely rules, judging and time limits, though it might take me a month or two to do this: I've decided to model an industrial area not very far from me: specifically a light industrial park (storage, industrial retail and distribution companies) straddling an important regional route on the outskirts of a town called Ballymahon, near the middle of Ireland. I don't have much more than a Google Maps Streetview showing of the area, but it's all I need, both to show the location and to make a reasonable facsimilie of it. https://maps.google.ie/?ll=53.572633,-7 ... 57,,0,2.53
Set Yo Ass On FIRE
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Alvind
Principality/2C
Posts: 144 Joined: 19 Jan 2013, 21:04
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I've worked close to you in the past few years such as Castlepollard and Mullingar etc
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Hi guys; Just so you know this project is still ongoing. I've picked it up again last few days and got maybe 1/3 of it done. But I've hit a bit of snag - for some reason my UnrealEd is not importing textures anymore. So I've uploaded 3 relevant files in case someone can help. Basically I have a package for the project, Ballymahon.utx and two textures I need added to it - UnrealEd puts me through the motions but doesn't actually add them to anything No explanation either. So if someone could put the two textures into the texture package for me.
Set Yo Ass On FIRE
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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There you go! The problem was the size of the textures. Width and height must be a power of two.
- Attachments
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- Ballymahon.zip
- (200.28 KiB) Downloaded 586 times
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Whiplash
Principality/2C
Posts: 180 Joined: 16 Oct 2012, 02:02 Location: Smugglers Warehouse, Hells Kitchen Nationality:
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Greetings amigos I've finally finished this map, took me long enough I've attached a zip file containing the map, two custom texture files (made a mistake with one so I decided to put subsequent textures into a new file) and custom music.
Set Yo Ass On FIRE
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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Niiice, can you post a few screenshots too?
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Vexus
Principality/2C
Posts: 247 Joined: 11 Oct 2008, 01:35 Location: California
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You don't think that armory is a tad bit excessive?
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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My first impression is that it looks like there's a lot of unused space. I think you should consider spending time on detail, right now it seems that most of your rooms rely heavily on DX objects like chairs sofa etc. Shadowrunner, Chinny and Cozmo are really good at doing custom brushwork, I'd ask them for advice if necessary. Good job!
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