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Poor's WWII Mod:


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ShadowRunner
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Re: Poor's WWII Mod: - Postby ShadowRunner » 19 Feb 2014, 20:56


The A7V were all slightly different anyway. Quite a beast with 1 gun, 6 mg and 17 people inside.

WW1 is challenging from the fps point of view, a large flat open space which is very rugged, but I'll do my absolute best.

Don't see many WW1 games, so this majorly interesting stuff, fantastic work Alvin.


Alvind
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Re: Poor's WWII Mod: - Postby Alvind » 19 Feb 2014, 22:31


You could just do wide streets OR that scene from Saving Private Ryan where they are in the village where theres a bridge/river and fights on both sides taking over the bridge. the bit they put a sticky black on the tank! pretty wide yet still small enough to avoid massive landscape!


ShadowRunner
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Re: Poor's WWII Mod: - Postby ShadowRunner » 21 Feb 2014, 20:13


Ah that is a good idea, to make a village street like Ypres or Paschendale.


Poor
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WWII Mod: - Postby Poor » 09 Oct 2014, 08:15


https://www.youtube.com/watch?v=9rhAd21pOgE

Made from last nights game. \:D/


ShadowRunner
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Re: Poor's WWII Mod: - Postby ShadowRunner » 09 Oct 2014, 23:59


Looks great, added to moddb. Great tank battle video! It's a first in MP for me... that's worth getting steam again :D


ShadowRunner
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Re: Poor's WWII Mod: - Postby ShadowRunner » 12 Oct 2014, 12:18


sorry double post


Last edited by ShadowRunner on 12 Oct 2014, 12:19, edited 1 time in total.
ShadowRunner
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Re: Poor's WWII Mod: - Postby ShadowRunner » 12 Oct 2014, 12:18


Looking through my folder I found the following...

"Finished"
WW2_Italy - no pathnodes
WW2_Stalkyard - no pathnodes
WW2_Stalingrad - no pathnodes

"Previously released"
WW2_Germany (Fly the planes)
WW2_Norway (Memorial)

"Unfinished"
Concordia Desert
WW2_France update (less laggy in middle)
WW1_Trenches - very unfinished


chin.democ.
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Re: Poor's WWII Mod: - Postby chin.democ. » 13 Oct 2014, 15:34


Looks like alot of fun!




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