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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I wanted to make some bots to act as players a few months back, just to keep people in servers and avoid awkward 2v1s, but people misunderstood me and thought I was trying to make all gametypes into RPG or PvE D: but yeah, the problem isn't just new players, but half of the existing players won't even bother to switch MS. Does anyone remember my rambling about a DXMP2 from two years ago? I'm starting to think that when I finish college for good in 6 weeks, I should just sign on and learn Unity inside out...
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DejaVu
Archangel/1B
Posts: 122 Joined: 10 Apr 2006, 13:43
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My MS is back up: master.dxmp.in
Port for uplink: 27900 Port to obtain server list: 28900
We have a bit more than 1 month to distribute client-side mod that supports multiple servers. Brenden is working on self-installer that installs this mod painlessly with single click. But what I suggest is to add more masterservers in. Currently there are 3 (gs, mine and HDDs). We need redundancy. Dead masterservers will not slow down loading of servers. I made it that way. So, additional 5 masterservers can be added in.
Brenden also figured that you can actually open browser window from the in game by console command (didn't know this). So, we will put up server soon that will make procedure of updating dxmp quite simple&easy.
Now, after thinking carefully; what we can do is following; the client-side mod reports itself to server. We can make mod or even mutator that sits on top of current mods (DXMTL&others) for servers and detects whether joining player already has new multi-MS support. If not, it opens browser window so player can download. If we run this on most of servers for 1 month time until GS goes down, I believe 99% of current players will be ready to get servers from new masterservers.
I no longer play this game, but I did a lot of infrastructure so this transition can happen and be quite smooth for everyone. It is up to you now to just "support" it.
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DejaVu
Archangel/1B
Posts: 122 Joined: 10 Apr 2006, 13:43
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Basically, all you should do for now is to register a domain. You can put up masterserver later, or never.
If you can tell players to type in IP, you may aswell just give them URL from where to download the *patch*. It will be your job to spam around various forums and letting anyone know about this mod.
We should also put this mod on multiple URLs, various hosting websites and always provide all links when publishing on forums. You know, after several years, 90% of these URLs will be dead.
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alfredo
Angel/0A
Posts: 35 Joined: 29 Apr 2008, 04:19 Location: Area51 sector 1
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If you guys do make the mod that allows multiple MSs, then I wouldnt mind hosting a master server along with my 2 servers i host for deus ex since all it really costs me is electricity.
It would probably help out if we could get Valve to at least announce the community mod on their deus ex page. And like others have said, distribute links to a compiled list of information about the new master server and mod to groups and forums.
I already have a domain for zxcclan.com so it probably wount be too much of an issue getting a backup MS going. Anyone know of a good tutorial for hosting the MS? I know HDD21 made a tutorial a few years back...i could probably find it.
It would also be a good idea to edit all those server hosting tutorials to include the new patch.
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machete
Principality/2C
Posts: 148 Joined: 16 Dec 2013, 17:29 Nationality:
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This is *loving* terrible news. We're boned.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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machete wrote:This is *loving* terrible news. We're boned.
Nah, we got it. either way people will get some kind of patch.
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alfredo
Angel/0A
Posts: 35 Joined: 29 Apr 2008, 04:19 Location: Area51 sector 1
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I've put up a masterserver using UCC incase u would like to add it to the mms mod.
master.zxcclan.com listenport=27900 tcplink is 28900
The MS wount be too fast and the uptime wount be 100% since people sometimes reset the router, but as long as I'm alive ill make sure its up.
I still think that having the main reliable master server (master.deusexnetwork.com) is the best option untill Dejavus mod gets more exposure and becomes readily available (and even easier to install) such that a simple google search for "Deus Ex" shows a link to the patch or something like that.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Excellent Alfredo! See we must advertise all of these!
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~][FGS][Nobody~
Illuminated
Posts: 5359 Joined: 26 Oct 2005, 16:59 Location: Schland! Nationality:
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alfredo wrote:[...] is the best option untill Dejavus mod gets more exposure
Why 'until'?
Nobody is perfect... ----------------------- ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Magus wrote:Maybe one day I will understand your arcane rituals of voting
chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.
synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with. ~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON! ~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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