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Majestic
Behemoth
Posts: 1411 Joined: 23 Dec 2005, 19:48 Location: The Netherlands Nationality:
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Toss7
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- by Toss7 » 04 Aug 2006, 20:29
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well it is stupid but tis only a temp ban so who cares
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IchoTolot
invisible in background
Posts: 1935 Joined: 22 Feb 2005, 19:38 Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
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... you can kill animals without a ban ...
pi/100*1337=42
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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Hang on a minute. Ppl are still getting temp bans? I thought u just die now, if you fire at a team-mate.
Temp banning or kicking for the rest of the game is standard in CS and CZ games, which have over a million players. Innocent ppl do get temp banned, but developing player skills includes learning to avoid crazy team-mates and improve your aim, so that you dont shoot your team, or your team runs into your fire. kind of like a real battle.
I was temp banned twice, because some goon ran into my bullets, possibly deliberately, but for me, it's a small price to pay if I can no longer be killed or wounded in spwnrooms by my own team and no longer shot in the back by my team during melee with the enemy. I dont have a problem with it. Also I think many of these complaints are really because it came as a surprise.There is no warning screen on game start, players may think they have been banned for longer than a game etc...
A warning message would be cool. "BTW dont shoot your team or you miss a game hehe..." that kind of thing hehe...
IchoTolot wrote: ...you can kill animals without a ban...
Yes...and the enemy...
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synthetic
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- by synthetic » 07 Aug 2006, 13:44
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i can imagine how people would try to get in the way and die with this mutator. there are certain people in this community who suck and gaming and wish to make it unpleasant for others aswell. Im talking about people who alias under regular players names and teamkill as much as possible. when they see admin log in or admin in scoreboard (with new mtl) they use a bind to leave server. It is only logical to assume that these "dedicated" teamkillers in a server with such mutator will get You banned and a lot others and the result will be much more devastating than without the mutator, since there will be a lot of banned people >.<. If you change the mutator to kill the teamkiller it wont bother them much either. Only if it will kick the player after each teamkill perhaps it can reduce the amount of teamkills. Seeing how one can make a bind that connects to server from main screen (where you get kicked to) there will still be enough morons to go around.
Fact is though that getting You to kill the 'used-to-be' teamkiller is far harder, at least/especially in standard 0augs.
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IchoTolot
invisible in background
Posts: 1935 Joined: 22 Feb 2005, 19:38 Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
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2 versions:
first Version --- its a bug
second Version --- he said you killed him and he made revange -> you kill him with you Explosion (your dead) the 2nd time -> ban
__________________
i changed the tk's to 3
pi/100*1337=42
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Daedalus
Angel/0A
Posts: 11 Joined: 13 Aug 2005, 13:52
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First of all, I agree with ShadowRunner. The idea of temporary banning has been inspired by playing Counter Strike Source online and it works.
What about morons who only do teamkilling: just let him kill you a few times and he will get banned. Don't forget that there is a back damage features which seriously hurts team killer everytime he kills a team mate.
There is also another strategy of using the mutator: to configure it in the way, so back damage = damage team killer made * 1.5 or 2.
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IchoTolot
invisible in background
Posts: 1935 Joined: 22 Feb 2005, 19:38 Location: Quad 1,0,0 - 3rd Planet - 50.6909 North - 11.5947 South
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pi/100*1337=42
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