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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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I don't vote yet, I save my vote in case we need a casting vote...
OK here is current data on server weapons...
Current Weps:
Shock Rifle
Vac Rifle
AutoShotgun
Enforcer
EMP Prod
Pulse Rifle
Blade Launcher
Beretta
Weapons which will definitely will be added:
Minigun/Gatling Gun
Special Assault Rifle (fires 7.62 and 30.06)
Sabot Rifle (fires sabot buckshot or sabot shells)
Weapons which have received complaints:
Beretta - overpowered and reducing skills with other weps...
Pulse Rifle - 100 damage is too spicy for some ppl...
Auto Shotgun - appears to lag and secondary mode is so good, that ppl have accused altfire users of cheating etc...
I notice no-one is complaining about EMP prod or noob rifle...or blades since friendly fire is off...
Weapons which are considered too dangerous for the server already:
Devastator - on account that in altfire mode, it kills everything in a 5124 radius and leaves a seriously lethal belt of radiation and electrical abnormalities.
Gravity Rifle - on account that you noobs wallshot me too often and thus forced the removal of a truly beautiful climbing tool and tech goggles, and on account of Predator mode buggin with other tnag weps.
Raildriver - a superweapon that shoots through 11 walls... enough said?
OK SO VOTE NOW WHAT WEPS DO U WANT ON SERVER... and if u say normal weps, or can of beans, or CS mod, or tactical mod, or DTS and pepper spray only, that's fine... we respect all opinions...
Server will always be altfire, but we are looking at second server and also having aug sessions with tactical etc...
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anihex
aniwho?...
Posts: 389 Joined: 26 Apr 2006, 22:11 Location: Where my PC is =) Nationality:
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- by anihex » 16 Apr 2008, 06:22
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Beretta - I don't see a problem with the beretta. Sure it can kill fast even if you just hit torso, but the range isn't that high.
Pulese and Blade Luncher - As long you want to keep Smuggler, I think it should be removed. Smuggler and some other maps are - so think I - to small for those.
Automatic Shotgun - Like the Beretta, I don't see this as problem.
chin.democ. wrote:I want to see custom weapons not enhanced dx weapons.
Well, Beretta, Automatic Shotgun and Special Assault Rifle are modified standart DX weapons. If we would remove Berreta because of it's just a modified standart DX weapon, we would have to remove the Automaic Shotgun and couldn't add the Assault Rifle Special.
That's just my opinion of course.
Greetz
anihex
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Majestic
Behemoth
Posts: 1411 Joined: 23 Dec 2005, 19:48 Location: The Netherlands Nationality:
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I think it's fine as it is.
Shadowrunner wrote:I impersonated myself today...
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~[FGS]Próphèt~
Cherub/7H
Posts: 1021 Joined: 06 Mar 2008, 21:23 Location: ...
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REMOVE SHOCK RIFLE? ARE YOU CRAZY? the shockrifle is the main weapon in altfire, without it it just wouldn't be altfire. and it does the same amount of damage as a sniper... (two hits are needed on torso, only one on head)
as the rest of the weapons are concerned, i don't have a problem with any.
beretta is powerful, but so is pulsegun. it's just a lot easier to aim with beretta at some one in midair, whilst it is harder (not to say impossible) to hit some one in midair with the pulse. but then again the pulse has a much larger range than the beretta... so it's ideal to keep ppl inside the spawnroom while your team mates are rushing to it (yes yes i know spawnkilling is prohibited but sometimes it's just so much fun and i've seen FGS do it to so...).
But there is something i would love to see on altfire: (or another server but still with tnag weapons) some tactical maps (could be they're already on the server, but i haven't played them then). with that i mean: hold the base, capture the flag, but especially hold the base. i had a vision in my head of a small castle map on a hill with a forest around it. two spawnrooms, one in castle, one in forest. one team (let's say unatco) automaticaly spawns in the castle and the other team spawns in other spawnroom. mission: conquer and hold the base (how to conquer the base: pull 4 switches in every wing of the castle). once the four switches are pulled, the colour of the flag on top changes (or something like that, you know just something to let ppl know who controls the fort) and (don't know if it's possible) the spawnrooms automaticaly change (i mean unatco spawns in forest etc.). it would be cool if there were some tunnels at the bottom of the hill so you can sneek into the castle.
again i don't know if it's possible. if i could map i would try it myself but tbh i don't have the time to learn how to map atm (i've already installed sdk but that's somethin for during the holidays ) so i'm posting my idea here cause FGS has some of the best mappers around.
i don't know if this is an appealing idea or not, but if any of you mappers is interested you can take the idea, i won't say afterwards: YOU STOLE MY MAP! . so that's all i have to say...
ty for reading
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Khaamilus
Master of Puppets
Posts: 497 Joined: 14 Aug 2007, 18:20 Location: Poland Nationality:
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Sorry for my ironic post up there!
Valgothy, you didnt understand what I want to say. For me it doesnt matter how powerfull is any weapon when everyone is free to take it and use it.
Shock rifle is the same powerfull like pulse gun or beretta or even more. I dont see any problem.
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{E.D.H}{FPS}HDD21
~ banhammered ~
Posts: 143 Joined: 28 Mar 2008, 15:27 Location: The UK
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i think the weps are fine as is. =) although the beretta is my fav.
The vacuum pistol is my second favourite.
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[FGS]Kosh
[insert individual rank]
Posts: 60 Joined: 06 Nov 2007, 17:26
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to adapt the means to the end
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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hold the base
Ever heard of DXSG?
/me says:
-leave shock
-leave beretta
-leave vacc
-leave AAS (aashotgun)
-remove pulsegun and add special assault rifle
-remove blades, replace it with minigun
-leave enforcer OR replace it with sabot
The poll... I guess you all know which option did I choose?
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Majestic
Behemoth
Posts: 1411 Joined: 23 Dec 2005, 19:48 Location: The Netherlands Nationality:
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Vaan wrote:i think the beretta should be removed.
Explain please.
Shadowrunner wrote:I impersonated myself today...
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