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ShadowRunner
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Nukedeath - Postby ShadowRunner » 14 Jul 2010, 03:35


Yer,

Nukedeath,
I'm going to run it, you can all cry and die... but I'm going to run it. A whole new ballgame. Well new for most of you, yer, eat that...


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Re: Nukedeath - Postby Mastakilla » 14 Jul 2010, 04:39


I have no idea what you're on about mate

:alc:


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Re: Nukedeath - Postby 666 » 14 Jul 2010, 08:43


Hahaha :-D i miss it :mofu:


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Re: Nukedeath - Postby ShadowRunner » 14 Jul 2010, 12:39


Mastakilla wrote:I have no idea what you're on about mate

:alc:


Nukedeath is sadly missing from the altfire server. It is part of the FGS recipe of low grav/tnag etc.

Basically it makes players die like MIB, they will explode.
It COMPLETELY changes tactics. For example, if a team decides to camp the hangar spwn on a51, one headshot could kill that entire team.
It makes it almost impossible to use DTS or prod. It also makes it very difficult to be anywhere close to your own team.
Also of course, exploding near lams is not a good idea either.
It will revert Altfire servers back to the "old" days when shock rifle and not pulse or vac, dominated the battlefield.
It's very funny too.
In some ways as well it allows teams to be unbalanced, because e.g. it would be very dangerous for two NSF to chase 1 Unatco through a corridor. The Unatco only needs to kill one of them to seriously injure or kill both NSF.
It makes the game more fluid and dynamic also, one slip of attention and woops you are dead. A much harder and difficult game to survive with 0 deaths.


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Re: Nukedeath - Postby Fear » 14 Jul 2010, 16:14


Nukedeath is funny, but its agony in Pacman lol


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Re: Nukedeath - Postby Skilgannon » 14 Jul 2010, 18:13


I remember the brief return it had last year. Was fun. :D


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Re: Nukedeath - Postby SPAZ ROFELZ » 15 Jul 2010, 13:30


Skilgannon wrote:I remember the brief return it had last year. Was fun. :D

It's return was probably the first time you saw it. Nuke death was failboat for the knifing community.


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Re: Nukedeath - Postby ~[FGS]SaSQuATcH~ » 15 Jul 2010, 14:11


SPAZ ROFELZ wrote:knifing community.


LOL


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Re: Nukedeath - Postby ~DJ~ » 15 Jul 2010, 14:20


servers with rpg maps like funline used to host that.

i remember i'd just go near shop, and kill myself.


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Re: Nukedeath - Postby Skilgannon » 15 Jul 2010, 20:53


SPAZ ROFELZ wrote:
Skilgannon wrote:I remember the brief return it had last year. Was fun. :D

It's return was probably the first time you saw it. Nuke death was failboat for the knifing community.


Yup, it was the first time I saw it. Never said it wasn't. :o Just remember it being fun.

POW!
BOOM!
Oh SHI-


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Re: Nukedeath - Postby ~][FGS][Nobody~ » 15 Jul 2010, 20:54


Big chain XPLOSIONS YAY


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Re: Nukedeath - Postby 666 » 16 Jul 2010, 03:30


in which time it will be ACTIVE ?


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Re: Nukedeath - Postby ShadowRunner » 16 Jul 2010, 22:12


666 wrote:in which time it will be ACTIVE ?


He said when will it be ACTIVE



Nukedeath is funny, but its agony in Pacman lol


That's why Twinz, Abandoned, Pacman etc dont get my vote. It's bad enough without nukedeath...

Proteus is about the smallest map that really works in Altfire/low grav.
Although DXMP_Spaceship by Hejhuka worked very well, but the layout is entirely different of course.


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Re: Nukedeath - Postby ~][FGS][Nobody~ » 16 Jul 2010, 22:39


The nukedeath that is hosted on the altfire server is a selective one.

1. it doesn't load at all on certain maps (like pacman)
2. it doesn't cause the enemy to blow up if he was killed with a close combat weapon like the DTS


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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Re: Nukedeath - Postby Aidan » 20 Jul 2010, 06:28


I think nukedeath should be modified to award skill points for chain bonuses in ATDM.

6X COMBO
14,000 Skill Points Awarded


Last edited by Aidan on 23 Jul 2010, 04:48, edited 4 times in total.


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