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Problem with hosting maps (Fixed)


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atrey65789
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Problem with hosting maps (Fixed) - Postby atrey65789 » 16 Apr 2013, 01:28


Fixed the problem, turns out I messed up the playerstarts a little... replaced them, works.

Thanks.


Last edited by atrey65789 on 17 Apr 2013, 02:51, edited 1 time in total.
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Re: Problem with hosting maps - Postby ~DJ~ » 16 Apr 2013, 02:49


Please post your log.
sounds like something from gametype's PlayerLogin stuff.. do you have your own custom gametype or something?


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atrey65789
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Re: Problem with hosting maps - Postby atrey65789 » 16 Apr 2013, 02:52


Yes... Actually, that is what I was testing... but I didn't modify the login code on it at all....




DevNet: Join request: Index.dx?Name=Atrey?Class=DXMTL152b1.MTLJCDenton?Team=0?lan?
Warning: Login failed:
DevNet: Join failure:

Nephthys: 2013/04/15 18:25:27: Closing connection 192.168.1.68:51959 of player 'Atrey'
NetComeGo: Close NephthysConnection0 04/15/13 18:25:27


~DJ~
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Re: Problem with hosting maps - Postby ~DJ~ » 16 Apr 2013, 22:57


Hmm.. well just by seeing that.. if you are testing a new gametype.. I can only think that the player that is currently getting through isn't yours, rather MTL's, that is why it kicks you off.. or something?

Ya' know it's better if you post the whole log.. and INIs :oops:
(remove adminpass!!!11one)

EDIT: Oh and, maybe your gametype code as well. lol. Remove top-secret stuff if you want to.


That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
atrey65789
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Re: Problem with hosting maps - Postby atrey65789 » 17 Apr 2013, 00:47


~DJ~ wrote:Hmm.. well just by seeing that.. if you are testing a new gametype.. I can only think that the player that is currently getting through isn't yours, rather MTL's, that is why it kicks you off.. or something?

Ya' know it's better if you post the whole log.. and INIs :oops:
(remove adminpass!!!11one)

EDIT: Oh and, maybe your gametype code as well. lol. Remove top-secret stuff if you want to.



Yes, It is extending DXMTL...

And no need to post the whole log... that's the only part that shows errors lol.

And do you want me to send you the code? I can if ya want.


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Re: Problem with hosting maps - Postby atrey65789 » 17 Apr 2013, 02:51


Fixed the problem, turns out I messed up the playerstarts a little... replaced them, works.

Thanks.


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Re: Problem with hosting maps (Fixed) - Postby ~DJ~ » 17 Apr 2013, 04:20


wait, did you not say it was happening on every map? :o


That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

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chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Re: Problem with hosting maps (Fixed) - Postby chin.democ. » 17 Apr 2013, 13:25


Did you place a spawn point instead of a playerstart by any chance?


atrey65789
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Re: Problem with hosting maps (Fixed) - Postby atrey65789 » 17 Apr 2013, 13:50


~DJ~ wrote:wait, did you not say it was happening on every map? :o


It was happening on all maps EXCEPT my testing map. lol


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Re: Problem with hosting maps (Fixed) - Postby atrey65789 » 17 Apr 2013, 13:51


chin.democ. wrote:Did you place a spawn point instead of a playerstart by any chance?



No, I only use playerstarts. lol


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Re: Problem with hosting maps (Fixed) - Postby ~DJ~ » 17 Apr 2013, 19:50


how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?


That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
atrey65789
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Re: Problem with hosting maps (Fixed) - Postby atrey65789 » 17 Apr 2013, 20:08


~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?



I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP


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Re: Problem with hosting maps (Fixed) - Postby [FGS]Chees » 17 Apr 2013, 21:14


atrey65789 wrote:
~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?



I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP

If someone took the time to make every actor, effect and everything deus ex to work on MP they would be a legend for doing so. It would solve 60% of the problems people have when mapping and hosting.


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Re: Problem with hosting maps (Fixed) - Postby ~DJ~ » 17 Apr 2013, 22:30


atrey65789 wrote:
~DJ~ wrote:how was it happening on ALL the maps.. did you modify them or what? Fixing player-starts? EH?



I told you it WASN'T happening on all maps... it was all maps but the one I made... It was the playerstarts, they weren't set to work in MP

atrey65789 wrote:
~DJ~ wrote:wait, did you not say it was happening on every map? :o


It was happening on all maps EXCEPT my testing map. lol


ERRRRRRRRR... Yeah. Nevermind. :bwahaha:


That Resident Evil Mod
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
atrey65789
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Re: Problem with hosting maps (Fixed) - Postby atrey65789 » 18 Apr 2013, 05:53


Yeah, what you quoted said "All maps.. EXCEPT my testing map..."


So not ALL maps.




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