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Keep tracking the "Hatchet" mod


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atrey65789
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Keep tracking the "Hatchet" mod - Postby atrey65789 » 10 Jan 2015, 21:38


I am alive after all, eh?


Been a little bit since I posted, I have just been INCREDIBLY busy.

But, nonetheless, have still been modding.

One mod I have been on my toes the most is Hatchet. I am helping WCCC make the mod and we have a lot
in store for those who can't wait to play it! I am composing the soundtrack, all 40+ songs from scratch with
influence from other soundtracks from games like Unreal Tournament, The Quake series, and
yes, Deus Ex... of course. We are looking to release a couple tracks soon.

On Hatchet's Moddb page has exclusive features to the upcoming mod. And I wish I could give more away
of the features NOT posted on the page, but that would spoil things....

HOWEVER I can give away one thing not mentioned on the page.... Hey, coders does this look unique at all?:

Code: Select all
#EXEC IMPORT VIDEO=test.wmv


But anyways, yes, I am back, and wanna get some server action going on with other players!

-Atrey


~][FGS][Nobody~
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Re: Keep tracking the "Hatchet" mod - Postby ~][FGS][Nobody~ » 21 Jan 2015, 20:08


Uhh.. that exec directive looks strange.. kind of.. not valid :-k


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ShadowRunner
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Re: Keep tracking the "Hatchet" mod - Postby ShadowRunner » 23 Jan 2015, 00:15


ATREY YOU ARE NOT VALID!

Let's do this helicopter map...


atrey65789
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Re: Keep tracking the "Hatchet" mod - Postby atrey65789 » 26 Jan 2015, 04:19


~][FGS][Nobody~ wrote:Uhh.. that exec directive looks strange.. kind of.. not valid :-k

I wouldn't say that for long... ;)


atrey65789
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Re: Keep tracking the "Hatchet" mod - Postby atrey65789 » 26 Jan 2015, 04:19


ShadowRunner wrote:ATREY YOU ARE NOT VALID!

Let's do this helicopter map...

Yes!




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