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Elevation.


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Jima B
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Elevation. - Postby Jima B » 19 Sep 2009, 18:24


Welcome to DXMP_Elevation.
This is the second map in my latest pack that I'll be releasing over the next week or two.

Image

This is another arena style map with Four spawnrooms and is based upon a single, giant, elevating platform.
Spawning at either side of the four-way-symmetrical layout the players simply fight around the central beam in the middle of this large vertical corridor, trying not to accidentally jump off the edge. This is the smallest and simplest of the 6 maps.
Biocells for auged play, Large enclosed spaces for Anti-gravity play, Medkits for any play.


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Re: Elevation. - Postby ~DJ~ » 19 Sep 2009, 22:51


Nice map! :alc:

Looks dizzy sometimes though, if you're at slomo 9 :bwahaha:


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Re: Elevation. - Postby ~[FGS]Próphèt~ » 20 Sep 2009, 01:21


I'd love to play this on Wunderland. Very nice.


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Re: Elevation. - Postby ~DJ~ » 20 Sep 2009, 01:38


Wouldn't that be a bit.. too weird, like if you jump :$


That Resident Evil Mod
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING

~[FGS]SaSQuATcH~ wrote:you+serious=error

chin.democ. wrote:It's just what you're doing with your right hand that worries me....
Skilgannon
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Re: Elevation. - Postby Skilgannon » 20 Sep 2009, 20:37


Gonna have a look, this looks as awesome as circularity.


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Re: Elevation. - Postby [FGS]Hawk » 20 Sep 2009, 22:06


nice one!


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Jima B
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Re: Elevation. - Postby Jima B » 20 Sep 2009, 23:15


Thanks for the positive reviews :oops:
I've been working on three other maps since the release of this; One has been given to 0ddAcHe so he can work on the effects, one (that I was going to release about an hour ago) will be postponed so that I can give it the true detail that it deserves, and one I'll be getting ready for release tomorrow.
After release of the third map I'll be starting another that should be finished before the week is out, after which I'll work on releasing the final two maps over the next fortnight. That will bring the total amount of maps completed to 6.

Special thanks on this map go to ME for doing EVERYTHING :oops:
And DJ for testing, that to. ^^
Wasn't a hard map at all as you can see... Outside help would be a little pointless >_<


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ShadowRunner
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Re: Elevation. - Postby ShadowRunner » 04 Oct 2009, 20:45


looks great


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Re: Elevation. - Postby ~[L.O.X]~ » 14 Aug 2016, 10:18


Can someone reupload this map the download wont extract properly.




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