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DXMP_UNATCOHQ


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chin.democ.
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DXMP_UNATCOHQ - Postby chin.democ. » 04 Jul 2011, 02:49


Map Name - DXMP_UNATCOHQ
Map Author - Bandit
Map Filesize - 2.04 MB
Map Playersize –
Map Buildtime -
Year Completed -
Notes - A conversion of the Unatco HQ map.


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 04 Jul 2011, 04:50


What happened in thar? Walton took over unatco and.....

explain pls and who is this bandit guy? :O


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Re: DXMP_UNATCOHQ - Postby chin.democ. » 04 Jul 2011, 18:22


At first I wasn't sure, but after seeing the Unatco HQ map that I recognised I'm fairly sure it is Sike, I could be wrong though.


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Re: DXMP_UNATCOHQ - Postby ~[FGS]SaSQuATcH~ » 04 Jul 2011, 20:13


looks like a poor edit of a good map:(


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 04 Jul 2011, 20:19


its a very old map. i played it on my [TKG] eras, i think it's a nice map.


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Re: DXMP_UNATCOHQ - Postby ~][FGS][Nobody~ » 04 Jul 2011, 20:52


~[FGS]SaSQuATcH~ wrote:looks like a poor edit of a good map:(

So you say that my first SG map with the damaged Area51 and Smuggler IS A POOR EDIT TOO?? :smt013


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Re: DXMP_UNATCOHQ - Postby ~[FGS]SaSQuATcH~ » 06 Jul 2011, 01:03


~][FGS][Nobody~ wrote:
~[FGS]SaSQuATcH~ wrote:looks like a poor edit of a good map:(

So you say that my first SG map with the damaged Area51 and Smuggler IS A POOR EDIT TOO?? :smt013


Why would I say that?! Screenshots or gtfo!

Judging from the pictures above I'd call the map a poor edit without even opening it in editor, because of the stupid usage of energyfield, presence of giant holes on walls that are supposed to be vital for the structure in order to stand stable (at least it looks like that from this perspective..) and bad(/missing?) lightning from the room on the second picture! Nuff said trolls!


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 06 Jul 2011, 08:40


the damage isnt over done, the structure is still stable.
[/nerd]


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Re: DXMP_UNATCOHQ - Postby Mastakilla » 06 Jul 2011, 10:05


Still. What happened to the debris!


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 06 Jul 2011, 10:33


The cleanerbot cleaned it up but couldn't fix the wall. :-D


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Re: DXMP_UNATCOHQ - Postby ShadowRunner » 06 Jul 2011, 15:28


~][FGS][Nobody~ wrote:
~[FGS]SaSQuATcH~ wrote:looks like a poor edit of a good map:(

So you say that my first SG map with the damaged Area51 and Smuggler IS A POOR EDIT TOO?? :smt013


No but players are simple creatures, getting lost is too much for them sometimes. I made the inside of a ship but it was too confusing for people.


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Re: DXMP_UNATCOHQ - Postby chin.democ. » 06 Jul 2011, 15:37


~DJ~ wrote:The cleanerbot cleaned it up but couldn't fix the wall. :-D


:bwahaha:


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 06 Jul 2011, 17:19


chin.democ. wrote:
~DJ~ wrote:The cleanerbot cleaned it up but couldn't fix the wall. :-D


:bwahaha:


:smt061


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Re: DXMP_UNATCOHQ - Postby ~[FGS]SaSQuATcH~ » 07 Jul 2011, 02:49


Am I the only one who used to go around stepping on the cleaning bot in Unatco HQ until it finally exploded?


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Re: DXMP_UNATCOHQ - Postby ~DJ~ » 07 Jul 2011, 03:09


Not really... :oops:


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chin.democ. wrote:It's just what you're doing with your right hand that worries me....


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