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ShadowRunner
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Re: JailBreak - Postby ShadowRunner » 12 Feb 2012, 19:35


SDK is a collection of software hastily cobbled together for the DX development project, this is why it's such a female dog sometimes. I think it is actually 7 or 8 different programmes inside SDK, not meant to work together.


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Re: JailBreak - Postby [FGS]Chees » 12 Feb 2012, 23:19


I had a good moan last night :roll: It's cool if you use it with great care and aware of everything that can go wrong with UED


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Re: JailBreak - Postby [FGS]Kalman » 13 Feb 2012, 06:45


I played with the beta2_3, it looks good
The lighting is better than the first version :)
And finally we have a jail :D


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Re: JailBreak - Postby [FGS]Chees » 13 Feb 2012, 12:43


I finally played this on MP and the spot lights don't work :( They move in sink when a player triggers them but the light actor doesnt show atall. it does when i test play on editor but MP refuses to show the moving lights. :ney: any ideas mappers?


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Poor
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Re: JailBreak - Postby Poor » 13 Feb 2012, 16:53


Poor wrote:Have you tried beams?


Or try setting the lights bStatic to false.


ShadowRunner
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Re: JailBreak - Postby ShadowRunner » 13 Feb 2012, 17:32


It's nice as well that players aren't running around with big lumps of cheese on their heads as well.

lol, couldn't resist sorry.


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Re: JailBreak - Postby [FGS]Chees » 13 Feb 2012, 21:48


Haha Shadow
I tried loads of different setups and non work on MP. I missed the message about beams, I will give beams a go. cheers


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ShadowRunner
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Re: JailBreak - Postby ShadowRunner » 14 Feb 2012, 20:57


Aaargh.

I played Burden of Proof 80, now I have mismatch on Carone Elevator Set.


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Re: JailBreak - Postby [FGS]Chees » 14 Feb 2012, 21:41


want me to post beta 2_3 along with Carone elevator? :o


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ShadowRunner
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Re: JailBreak - Postby ShadowRunner » 15 Feb 2012, 16:37


Thanks, but I'll finish Burden and then just stick with the version people have in MP.




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