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[FGS]Chees
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Re: JailBreak - Postby [FGS]Chees » 04 Dec 2011, 01:53


I'll send you the map tomorrow so far as I've change a few things we can work on it together from there.


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Re: JailBreak - Postby chin.democ. » 04 Dec 2011, 13:52


Okay cool. :matrix:


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Re: JailBreak - Postby ShadowRunner » 05 Dec 2011, 09:17


Well done,

Try to post screenies of maps, when you post a map. Thanks.


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Re: JailBreak - Postby [FGS]Chees » 15 Jan 2012, 03:26


Feel free to host. B1.1 on the way.


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Re: JailBreak - Postby chin.democ. » 15 Jan 2012, 18:45


I've put it on server, I would say it looks better with the toned down lighting, there's some really dark spots in areas which will need to be lit for 1.1. Otherwise great job. :cool:


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Re: JailBreak - Postby [FGS]Chees » 16 Jan 2012, 02:40


I agree Chin but many people asked for dark areas so I gave them it and some liked it all lit. In 1.1 I have a few ideas and some more interesting figure it out under ground stuff. :D Thanks for you advise along the way.. very much appreciated :)


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Re: JailBreak - Postby Alessi » 19 Jan 2012, 21:02


Damn..I like..


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Re: JailBreak - Postby [FGS]Kalman » 19 Jan 2012, 22:34


nice signature


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Re: JailBreak - Postby ShadowRunner » 22 Jan 2012, 01:11


Dark areas look good. But there had better not be some pitch black roof or top of wall that you can camp in stealth mode chees :D

I'm glad to see someone using colour temperatures in lighting. Makes it look so much more pro.


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Re: JailBreak - Postby [FGS]Chees » 22 Jan 2012, 02:27


Well you have Chin.Demo to thank for that. Pointing it out to me, telling me how to go about colour temperatures in lighting, blending and wot not. Kalman and Nobody have been a big help for me when mapping so thanks to all of them is in order I think!


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Re: JailBreak - Postby Majster » 08 Feb 2012, 00:17


I found some bug. Entrance on server couldn't possible by this map (earlier was everything well).
map.PNG

bug.PNG


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ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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Re: JailBreak - Postby [FGS]Chees » 08 Feb 2012, 00:52


I already messaged chin about the error MJ and hopefully we will get it working. This map has been a problem from day one. my apologies for any inconvenience.


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Re: JailBreak - Postby ShadowRunner » 08 Feb 2012, 12:23


There was a "crash", everyone timed out, but the map itself did not crash, it appeared not to restart, but stay on the map.

You might find it quicker to simply copy paste all the brushes to a new map and relight and redecorate the map.

On jailbreak it is not so much of an issue, but I've noticed on some of our recent 0-aug maps, that spawnrooms are identical, which can confuse players and make it feel less real. It's disorientation. Even just making the deco different in both rooms would help the player know where he is immediately. Take Twinz for example, when you spawn, you know exactly where you are.

Adding some signage around maps might help. It helps players to call-out enemy locations as well, and gives the map a story too.

If the error persists, I'm happy to have a go and remove it. I noticed the light has got brighter? so I wonder if lights have duplicated themselves in the same spot. Or actors like crates have duplicated themselves and one actor when frobbed causes the error.


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Re: JailBreak - Postby ShadowRunner » 10 Feb 2012, 21:05


ok I really like version 2... especially the broken jail bars...

one little thing... I guess no-one ever told you, vents need to be 80x 80, yours seem to be 64 x 64.

It's impossible to enter the vent in the outside area under the bridge. Also one vent near the spawn hut that has now 2 doors.

In fact vents can be slightly less than 80, but since it's possible 2 players could be inside a vent, normally mappers do 80 for MP


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Re: JailBreak - Postby Mastakilla » 10 Feb 2012, 21:17


ShadowRunner wrote:ok I really like version 2... especially the broken jail bars...

one little thing... I guess no-one ever told you, vents need to be 80x 80, yours seem to be 64 x 64.

It's impossible to enter the vent in the outside area under the bridge. Also one vent near the spawn hut that has now 2 doors.

In fact vents can be slightly less than 80, but since it's possible 2 players could be inside a vent, normally mappers do 80 for MP


72x72 worked for me


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