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JailBreak


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[FGS]Chees
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Re: JailBreak - Postby [FGS]Chees » 10 Feb 2012, 21:34


Thers been problems with this map and me and chin.demo have been working on it. I fixed the error and vents already but then chin fixed something else and bsp holes and so on. I have the hosted map aswell so I will redo the vents again and send chin the map to host. Thanks for letting me know.


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Re: JailBreak - Postby [FGS]Kalman » 10 Feb 2012, 21:39


Btw why JailBreak? I don't see any jailcells :D
Where did u get your signature? lol


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Re: JailBreak - Postby chin.democ. » 10 Feb 2012, 22:21


Chees has made a new underground section (on the newly hosted version) that contains a jail break scene. :smt023


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Re: JailBreak - Postby [FGS]Chees » 10 Feb 2012, 23:36


Do the spotlights work on MP? I haven't the time to go and play it yet. Kalman as chin said jail is underground. Kinda half done tbh but the edited spawn points are hopefully a big improvement. a few problems still left!! :roll: i will fix asap.


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Re: JailBreak - Postby Mastakilla » 11 Feb 2012, 00:37


The disco and pulse lights etc work, don't see why spotlights wouldn't lol


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Re: JailBreak - Postby [FGS]Chees » 11 Feb 2012, 01:13


Mastakilla the problem was the spotlight actors in the first place so replaced with normal light actors and they looked better than before and worked on ED test play as did spotlight's but didnt show when i hosted the map on MP lan. neither did the spotlight's for that matter... which also caused the error in the first place. if they no show now when hosted on Chin.demo's server then i will delete them! tbh it was more hassle than it's worth.


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Re: JailBreak - Postby chin.democ. » 11 Feb 2012, 04:22


They do move in the server however it's hard to tell whether the light actor it self moves with it.


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Re: JailBreak - Postby Poor » 11 Feb 2012, 05:19


Have you tried beams?


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Re: JailBreak - Postby ShadowRunner » 11 Feb 2012, 15:21


Again it seems my post has gone missing.

Chees, the vents are too small, we can't enter them. Need to be 80 x80 , they seem to be 64 x 64. That might work in SP, but for MP 72 is a minimum and 80 is a safe standard. If they are 80 x80, two players would be able to pass each other in the vents.

Oh and I like the edits otherwise. The broken jail cell is very nice.


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Re: JailBreak - Postby ~][FGS][Nobody~ » 11 Feb 2012, 18:45


Indeed, 80x80 is a good size for vents in MP.
Only exception are venty maps with 72x72 vents, where Nickys are to be hunted through! :-D


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Re: JailBreak - Postby [FGS]Chees » 11 Feb 2012, 18:48


Ok all done now. Just have to wait for chin to put updated version in map cycle. :)


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Re: JailBreak - Postby Poor » 11 Feb 2012, 20:06


Reminds me of the time I spent an hour trying to figure out how to get to the final destination at the end of TNM. Turns out there was a vent I needed to use but since I couldn't fit in it, I thought it was just for show. DAMN you vents! Also, I hate when you climb a ladder that leads to a vent but if you didn't crouch before you used the ladder, you won't fit.


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Re: JailBreak - Postby ShadowRunner » 12 Feb 2012, 01:26


yer, nobody should make a map like that lol... hawhaw


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Re: JailBreak - Postby [FGS]Chees » 12 Feb 2012, 02:05


Was playing on 0-grav map today I forget which one but yeah them vent's can take the pish sometimes. Worse when it takes ages to reach the top of one then MEH ffs #@!* back down I go :roll: :)


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Re: JailBreak - Postby [FGS]Chees » 12 Feb 2012, 02:16


Nobody call it the 'Vent-Less' map, no player can go anywhere. apparently even I can make this map no problems :D . the map will not host either so JOB DONE :bwahaha: :mofu: at UnrealED for being such a wife nagging, get it right, kick in the knackers at MAN kind. I wonder if the editor was made by a woman just to test us males!?


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