So I handed the pre final map to Chinny to host today before noticing I missed the hand rails off on the stairs! I will fix this asap.
Changes are as follows.
Altered a few textures.
Added several windows.
Fixed a few bugs!.
Added a fourth spawn point (to break the map up just a little bit more)
Any other major issues you notice please post in this topic and will be fixed asap ready for the final version of this map. Cheers
DXMP_DX_Studios_Pre_Final
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: DXMP_DX_Studios_Pre_Final
Good. I must try new version!
btw. what about JailBreak and 8Yard?
btw. what about JailBreak and 8Yard?
ShadowRunner wrote: There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: DXMP_DX_Studios_Pre_Final
Not touched Yard 8 in ages! and my new version of Jailbreak went **** up for some reason. I'll start them after Cozmo releases Undeaed Revolution I think. To much mapping to do and not enough time in the day atm.
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: DXMP_DX_Studios_Pre_Final
http://gravity-world.com/viewtopic.php? ... 2&start=45
forgot Chinny made a topic for beta map feed back from players. my bad
I'll post a new topic for the public to download when it's finished.
forgot Chinny made a topic for beta map feed back from players. my bad
I'll post a new topic for the public to download when it's finished.
- [FGS]Chees
- Cherub/7H
- Posts: 1187
- Joined: 13 Nov 2011, 15:37
- Location: UK
Re: DXMP_DX_Studios_Pre_Final
Pre final 2 out in about 2/3 weeks give or take a week.
Changes so far.
All brush work back to grid and all movers replaced due to a major bug. the BPS is a lot better and FPS has also improved for players.
Changes to do.
Double doors to automatic open to speed up the game play.
Will also add a few features from the first 2mb map challenge, outside was changed in making this map due to restrictions so might add them back in.
Anyways just an update of whats going on with this map atm.
Members please Post anything you feel would improve this map...cheers.
Changes so far.
All brush work back to grid and all movers replaced due to a major bug. the BPS is a lot better and FPS has also improved for players.
Changes to do.
Double doors to automatic open to speed up the game play.
Will also add a few features from the first 2mb map challenge, outside was changed in making this map due to restrictions so might add them back in.
Anyways just an update of whats going on with this map atm.
Members please Post anything you feel would improve this map...cheers.
- ShadowRunner
- It's over 5000!
- Posts: 6882
- Joined: 28 Feb 2006, 21:07
- Contact:
Re: DXMP_DX_Studios_Pre_Final
I really love this map.
Probably the only time I got narked on the map was when I was spawned outside, and below shooters, couldn't find emp, couldn't get past the turret, otherwise this map is excellent I think, there are some good battles on it and it is feels like a genuine Deus Ex map.
Probably the only time I got narked on the map was when I was spawned outside, and below shooters, couldn't find emp, couldn't get past the turret, otherwise this map is excellent I think, there are some good battles on it and it is feels like a genuine Deus Ex map.