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DXMP-RailwayV1fix


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ShadowRunner
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Re: DXMP-RailwayV1fix - Postby ShadowRunner » 26 Oct 2012, 14:56


Whiplash wrote:I've started on Railways. Basic plain and a skybox so far.

The plan is to have a somewhat more realistic track (the sleepers were a little too narrow in the first) in a twin track rather than single track, a better station, more realistic shop/house spawnrooms, a river with bridges over it as well as road over rail bridges. Also instead of ending the tracks abruptly at the maps edge, I'm going to put railway tunnels for a little stretch beyond the main box that the tracks will continue into.

Will take maybe a month. With the first map I basically put every waking hour into it for two days or so. I don't plan on doing that again especially over a longer project. :-"


I understand how it is, when you want to bash something out and look at it. Plan sounds really good, tunnels could be caved in by saboteurs, so the tracks appear to continue.

If you need to figure anything about the water or skybox or anything not apparent, just ask. My only tip with water is to make everything that will be underwater first. This would include any steps, ladders, tree trunks etc that would touch the water from above or anything at all that would touch the water from below.

If you do break the surface of the water sheet, with any later brushwork and you find rebuilding messes the water sheet up, just select it, right click the sheet>copy polygons to brush> delete the water sheet you just copied with the red brush.
Then just rebuild your map, with your red brush present. THEN add the water sheet again, using the red brush. The water will/should be perfect. Sometimes you might get some BSP here and there and just have to move around what's touching the water surface, until your BSP is gone.


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Re: DXMP-RailwayV1fix - Postby ~][FGS][Nobody~ » 26 Oct 2012, 16:41


ShadowRunner wrote:If you do break the surface of the water sheet, with any later brushwork and you find rebuilding messes the water sheet up, just select it, right click the sheet>copy polygons to brush> delete the water sheet you just copied with the red brush.
Then just rebuild your map, with your red brush present. THEN add the water sheet again, using the red brush. The water will/should be perfect. Sometimes you might get some BSP here and there and just have to move around what's touching the water surface, until your BSP is gone.

You can also right click to the water sheet and select in the context menu "Order -> To Last".
After rebuilding, it should be fixed too.


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ShadowRunner
It's over 5000!
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Re: DXMP-RailwayV1fix - Postby ShadowRunner » 26 Oct 2012, 18:07


There you go, the actual right way of doing it :)




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