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Ported UT Maps


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atrey65789
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Ported UT Maps - Postby atrey65789 » 22 Mar 2017, 19:47


Been a while, but I have still been doing stuff here and there, but mainly for Hatchet.


Anyways... I ported over some UT99 maps in about 5 minutes, took a little stroll around. Pretty Enjoyable.

Image

Image




I'll probably host my sharpshooter mod on a server again and try to get a match going with anyone here if interested.


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Re: Ported UT Maps - Postby ~][FGS][Nobody~ » 22 Mar 2017, 19:57


Cool! :)
Unfortunately, the pictures aren't loading inline :-k


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atrey65789
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Re: Ported UT Maps - Postby atrey65789 » 22 Mar 2017, 19:59


~][FGS][Nobody~ wrote:Cool! :)
Unfortunately, the pictures aren't loading inline :-k



I saw that too, I believe I fixed it. Can you see them?


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Re: Ported UT Maps - Postby ~][FGS][Nobody~ » 22 Mar 2017, 20:02


Yeah, now it works :matrix:


Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

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~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
atrey65789
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Re: Ported UT Maps - Postby atrey65789 » 22 Mar 2017, 20:04


I did this one, (Sesmar), Turbine and Tempest so far... I will do more.


What do ya say? You up for some Sharpshooter in the near future with UT maps?


ShadowRunner
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Re: Ported UT Maps - Postby ShadowRunner » 26 Mar 2017, 11:31


Wow they look great.

Would love to tear them apart in SDK one day too, steal bits lol.


atrey65789
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Re: Ported UT Maps - Postby atrey65789 » 27 Mar 2017, 21:16


Have done about 10 or 12 more since this. Wish I thought of doing this earlier.




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