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chin.democ.
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DXMP_Amon_Prefinal - Postby chin.democ. » 25 Dec 2013, 22:24


Here is the pre final version of DXMP_Amon, quite a few things have been added and tweaked since the first beta.



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DXMP_Amon_Prefinal.zip
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Re: DXMP_Amon_Prefinal - Postby ~[FGS]SaSQuATcH~ » 26 Dec 2013, 12:51


you've become so good at lighting, it's incredible
love the look of this map, makes me want to see something warcraft-elf-ish, huge trees, moonlight, that sort of stuff


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Re: DXMP_Amon_Prefinal - Postby IchoTolot » 26 Dec 2013, 13:30


=D>


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Re: DXMP_Amon_Prefinal - Postby ~][FGS][Nobody~ » 26 Dec 2013, 13:35


Bah, a pity I can't see the pictures.
Photofuckit is blocked by conviction.


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Re: DXMP_Amon_Prefinal - Postby chin.democ. » 26 Dec 2013, 17:11


Thanks for the comments, here you should be able to see the pics here Noodz - http://chinnysdeusexblog.wordpress.com/ ... l-release/


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Re: DXMP_Amon_Prefinal - Postby ~][FGS][Nobody~ » 27 Dec 2013, 12:29


Tyy and soowie for my bitching. :oops:
Looks really great, man!
I vote Chin for president! :)


Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
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Re: DXMP_Amon_Prefinal - Postby ShadowRunner » 27 Dec 2013, 23:12


The leaf brushes are great. The blue lighting is very moody. Cobblestone texture is looking pretty 3d in that screenshot, in comparison to many maps, it seems really well crafted, you're nailing the visuals these days. Look forwards to playing.


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Re: DXMP_Amon_Prefinal - Postby anax » 02 Jan 2014, 15:52


Firing the map up privately/non-dedicated defaults to DX.dx and it loads up empty in UED too...
probably an error on my end.
Any suggestions?? :o (note: other maps, like Peak, for example, run ok.)

ed: BTW it's looking sexy in the screenies. You're a lighting wizard!


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Re: DXMP_Amon_Prefinal - Postby ~][FGS][Nobody~ » 02 Jan 2014, 16:32


A log file to a problem is always appreciated! ;-)
I guess you're missing a file. The log tells you which one.


Nobody is perfect...
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Re: DXMP_Amon_Prefinal - Postby anax » 03 Jan 2014, 01:29


thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???


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Re: DXMP_Amon_Prefinal - Postby mikak » 03 Jan 2014, 02:30


i had can't find package GenFx.utx, but there is a link on 'DXMP_ArabianPalace by BBPL'

BBPL wrote:My apologize, link: http://www.mediafire.com/?z926te453e95lt8


looks great chin, atmospheric to be sure, lovely vines too. was anyone else afraid to go thru the scary tunnel with the water drips?


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Re: DXMP_Amon_Prefinal - Postby ShadowRunner » 03 Jan 2014, 16:10


anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???


When the map crashes or fails to load, the log will record the issue, in your system folder.

If playing from SDK, the log will be in editor.txt text file. It's quicker than having to add the map to the maplist, but only useful for checking major errors or missing files, it won't simulate a MP server.


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Re: DXMP_Amon_Prefinal - Postby ~][FGS][Nobody~ » 03 Jan 2014, 16:29


anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???
If you're loading a non-dedicated server, the error message is recorded in the DeusEx.log
If you're hosting a dedicated server, the error message is most likely recorded in the server.log

All you got to do is to attempt to load the map, then close DX and upload the log file here.


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
chin.democ.
chinny!
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Re: DXMP_Amon_Prefinal - Postby chin.democ. » 03 Jan 2014, 18:23


mikak wrote:i had can't find package GenFx.utx, but there is a link on 'DXMP_ArabianPalace by BBPL'

BBPL wrote:My apologize, link: http://www.mediafire.com/?z926te453e95lt8


looks great chin, atmospheric to be sure, lovely vines too. was anyone else afraid to go thru the scary tunnel with the water drips?



Ah crap, thanks a ton for pointing this out Mikak, I've taken the vines from GenFX texture package by mistake.


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Re: DXMP_Amon_Prefinal - Postby anax » 05 Jan 2014, 19:42


~][FGS][Nobody~ wrote:
anax wrote:thanks.

How do i view a log of dx whist attempting to run a map offline/on LAN???
If you're loading a non-dedicated server, the error message is recorded in the DeusEx.log
If you're hosting a dedicated server, the error message is most likely recorded in the server.log

All you got to do is to attempt to load the map, then close DX and upload the log file here.



Okay, TY. i'll do that.


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