[FGS]FlyingGhost
TheDragonMaster
Posts: 862 Joined: 16 May 2008, 19:16 Location: World: Earth Year: 5348 Location: (45673,08664) Nationality:
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sorry dude xD didn't notice it trying it now edit: holy metabolic end product sude :X:X:X:X it looks nice :D it a good rush map also
Mounir12 wrote:Hey guys i am Mounir i was banned cus i lam bugged so someone can unban me (btw i want to be memeber of fgs)
~DJ~ wrote:I don't want to discuss anymore, he's outta his mind!111
ShadowRunner wrote:Altfire is not altfire without Ichotolot...
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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chin.democ. wrote:Hehe been meaning to take a look at this, first of all I have a really crap PC and my fps here was amazing, even when I was on the second and third floors looking down at the whole map, so congrats.
I noticed a BSP type error in the red corner (above the right door), also a mis-aligned brush in the centre (one of the diagonal ramps). I would probably suggest having underwater tunnels leading to and from the centre pool, just to give people a reason to use the pool, and perhaps some more brushwork around the central area to provide more cover, it's a great looking map.
I get a nice arcade-y feel from it, perhaps it's best suited to a free for all deathmatch?
Thanks, I will fix those errors. Has anyone checked the ladder? Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
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Skilgannon
NoNameRANK
Posts: 2000 Joined: 18 Jul 2008, 13:27 Location: The First Dominion of the Unbeheld
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Ooh, forgot about this. Ah well, chinny posted a better report than I could've done. Will still take a look though...
* Since when were you the one in control?
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Jima B
Virtue/4E
Posts: 473 Joined: 04 Jan 2009, 16:25
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Kuchcik wrote:Also, your FPS will be amazing on pretty much any Urban Terror map when you play alone. The player models are the thing that sucks out precious frames.
It's like DX in Opposite land D:
~DJ~ wrote:ANOTHER ONE TO QUOTE ME ON THE SIGNATURE. SOON... I'LL BE TAKING OVER EVERYONE'S SIGNATURE! Mwhahahahaha!
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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a little update on the progress of stuff.
I am not working on it at the moment. I've got a new laptop now, q3radiant works like a breeze, but the map compiler (q3map2) doesn't work under 64bit systems.
That means, that I can construct the map in the editor, but not build it.
anyways, I still might try compiling my map under Debian, I'll check it out later this week and post results.
-K.
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