DXMP-RailwayV1fix

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Whiplash
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DXMP-RailwayV1fix

Post by Whiplash »

Map needed some minor repairs in between the time I posted a trial version on a server and final release.

Here's the zip file containing the map, screenshots to follow tomorrow or the day after.
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ShadowRunner
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Re: DXMP-RailwayV1fix

Post by ShadowRunner »

Unable to open this using the THC dxmp installation, wondering what music track it has, or if some other single player item is incorporated in the map? My log showed nothing.
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Re: DXMP-RailwayV1fix

Post by Whiplash »

The map uses NYCStreets2_Music. There are some tech goggles and liquor and stuff thrown in, I hosted a very similar map on a testing server last night with no issues.
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Re: DXMP-RailwayV1fix

Post by Whiplash »

BTW what is the THC DXMP?
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Re: DXMP-RailwayV1fix

Post by jager774 »

I see that you didnt rebuild the lightning, ill fix that , and add a skybox for ya:D
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Re: DXMP-RailwayV1fix

Post by jager774 »

there ya go
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Re: DXMP-RailwayV1fix

Post by ~][FGS][Nobody~ »

You're not really helping him with that, apart of providing the product. :roll:
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Re: DXMP-RailwayV1fix

Post by Whiplash »

Actually that's quite helpful, in that it made the point very clear about skyboxes. Noted for RailwaysV2, whenever I get around to it :bwahaha:
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Re: DXMP-RailwayV1fix

Post by ~][FGS][Nobody~ »

Ah ok, then I'll stfu now. :-D
It was just my teacher like behavior which tends to point people in the right direction so they find the solution themself, instead of providing the solution directly.
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Re: DXMP-RailwayV1fix

Post by ShadowRunner »

yup, "show me how" is better than "tell me how".

There is a legal demo-based version of DXMP you can download. It then downloads any missing SP files from the host server, should they be required, but only to the cache of course. I've been using this because my DVD installation wasn't working.
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Re: DXMP-RailwayV1fix

Post by Whiplash »

jager774 wrote:there ya go
How did you do that to the sky? I saw you had checked "Fake Backdrop" in the panel properties, and I assumed thats how you decoupled the sky from the main map elements, but I tried that in a new map and it made no difference?

Edit: nm im looking at your map and seeing that you did something else.
Last edited by Whiplash on 25 Oct 2012, 21:48, edited 1 time in total.
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Re: DXMP-RailwayV1fix

Post by [FGS]Kalman »

You have to place a SkyZoneInfo in the skybox too :)
Oh, btw, never place any grenades in the spawnroom :)
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Re: DXMP-RailwayV1fix

Post by ShadowRunner »

Where you position the skyzone info will determine what angle the player views the scenery from, i.e. doesn't have to be placed on the floor of skybox, could be higher, whatever looks most realistic when played. Skybox in Titanium is interesting, Spaceship has another one. Die's train is the same principle.

Grenades in spawnrooms are a big issue at the moment. The older maps with this error, will get updated very soon and hopefully mappers will not give opportunities for planting in future. Obviously some maps like Area51 etc will have this issue, but at least we can reduce the total number. At the moment it's constant Twinz/Prodigy voting and players are playing very poorly, planting in spawnroom exits.
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Re: DXMP-RailwayV1fix

Post by Whiplash »

I've started on Railways. Basic plain and a skybox so far.

The plan is to have a somewhat more realistic track (the sleepers were a little too narrow in the first) in a twin track rather than single track, a better station, more realistic shop/house spawnrooms, a river with bridges over it as well as road over rail bridges. Also instead of ending the tracks abruptly at the maps edge, I'm going to put railway tunnels for a little stretch beyond the main box that the tracks will continue into.

Will take maybe a month. With the first map I basically put every waking hour into it for two days or so. I don't plan on doing that again especially over a longer project. :-"
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Re: DXMP-RailwayV1fix

Post by jager774 »

Soz didnt see your post :ney:

btw if you need help on something, just ask
i can make short video tutorials for ya :wink:
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