Sharpshooter Gametype v1.5 Download (Update 10/27)

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jager774
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by jager774 »

Okay so i've seen them on both Peak and Office, Peak is acceptable :-D
On office, the wide ones are really squashed, can you widen them a bit? they should be waaaaaaaaaaay more wider and not so tall ( 512x256 , 256x128, 128x64,64x32)
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by chin.democ. »

What's the latest on the mod Atrey? :wave:
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by atrey65789 »

:wave: Been tweaking somethings, can't find the issue here with the map transition but I am most likely just gonna code my own map transition
at the end of the match. lol
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by jager774 »

You can't do what Red said to do, can you?
"Call the weapon rotation off at the map's end"
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by atrey65789 »

I can't stop the weapon cycle when the match ends, yes... if that is what he ment.
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by ~DJ~ »

um.. how about this?

Code: Select all

simulated function Timer()
{
   if(!bFreezeScores)
   {
       BroadcastMessage("|p3Weapons cycled! 45 seconds to switch!");
       WeaponCycle();
   }
   else if(bFreezeScores)
   {
      return;
   }
Super.Timer();
}


By the way, noticed you dint put Super in the Timer.. it might cause some stuff, so better use super on that kinda stuff.
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Re: Sharpshooter Gametype v1.01 (No Bugs !)

Post by atrey65789 »

Ooops.. I ment to say I CAN stop the cycle... will try using Super in the timer DJ.. good point
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Re: Sharpshooter Gametype v1.2 Download

Post by atrey65789 »

Bug fixed.. Thank you SO MUCH DJ!!! :D
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Re: Sharpshooter Gametype v1.2 Download

Post by jager774 »

HECK *loving* YES NOW WE CAN PLAY WITH MAP ROTATION?
COME ON CHIN GET IT UP ON THE SERVER!:P
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Re: Sharpshooter Gametype v1.2 Download

Post by ~DJ~ »

atrey65789 « Sat Jun 29, 2013 9:44 pm » wrote:Well, It's a good thing that I got the map rotation bug fixed.... Thanks DJ. Now is just for that one bug left with. If you use scope when weapons cycle, you still have the scope.


Saw that on the shoutbox at Chinny's forum..
well..

Code: Select all

simulated function WeaponCycle()
{
 local DeusExWeapon dxw;

   //~DJ~: Adding this might do the trick on your WeaponCycle() function at Sharpshooter.uc
   //you can remove this comment later but just pointing it out to paste this code on your function.
   //EDIT: oh, um, "modify" your weapon part to this code below, not just paste it.
   foreach AllActors(class'DeusExWeapon',dxw)
   {
      // Players have scope view even after WeaponCycle, so this is here to prevent that
      if ( dxw != None )
      {
         dxw.bZoomed = False;
         dxw.RefreshScopeDisplay(DeusExPlayer(dxw.Owner), True, False);
      }
   }
}   


SO.. try that maybe? :oops:
EDIT: Atrey do you has Steam? if so please gimme.
EDIT 2: Nevermind, I stalked you and found you, please accept request. My name's CHEKEN on there. :oops:
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Re: Sharpshooter Gametype v1.2 Download

Post by [FGS]Kalman »

Nice gametype, but it doesn't like me, it gives me the worst weapons (scramble grenade, sword, pistol, baton etc. I got only melee once yesterday)
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Re: Sharpshooter Gametype v1.2 Download

Post by Vexus »

I always get metabolic end product weapons as well.
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Re: Sharpshooter Gametype v1.23 Download (Update 7/1)

Post by jager774 »

An outdoor map for Sharpshooter, the original incomplete brushwork is made by Defy.
I edited it to work with Sharpshooter
Features:
-Added sharpshooter textures
-13 separated playerstarts
-Moody lighting
-Large map, small filesize
DXSS_Park.rar

:wave:
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Re: Sharpshooter Gametype v1.23 Download (Update 7/1)

Post by atrey65789 »

Thanks for your contribution Jager! :)
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Re: Sharpshooter Gametype v1.23 Download (Update 7/1)

Post by jager774 »

Forgot to add the waterzone actor._.
And I already contributed with the textures once:P
there: fixed
DXSS_Park2.rar
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