Sharpshooter Gametype v1.5 Download (Update 10/27)
Re: Sharpshooter Gametype v1.01 (No Bugs !)
Okay so i've seen them on both Peak and Office, Peak is acceptable
On office, the wide ones are really squashed, can you widen them a bit? they should be waaaaaaaaaaay more wider and not so tall ( 512x256 , 256x128, 128x64,64x32)
On office, the wide ones are really squashed, can you widen them a bit? they should be waaaaaaaaaaay more wider and not so tall ( 512x256 , 256x128, 128x64,64x32)
- chin.democ.
- chinny!
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Re: Sharpshooter Gametype v1.01 (No Bugs !)
What's the latest on the mod Atrey?
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Sharpshooter Gametype v1.01 (No Bugs !)
Been tweaking somethings, can't find the issue here with the map transition but I am most likely just gonna code my own map transition
at the end of the match. lol
at the end of the match. lol
Re: Sharpshooter Gametype v1.01 (No Bugs !)
You can't do what Red said to do, can you?
"Call the weapon rotation off at the map's end"
"Call the weapon rotation off at the map's end"
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- Virtue/4E
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Re: Sharpshooter Gametype v1.01 (No Bugs !)
I can't stop the weapon cycle when the match ends, yes... if that is what he ment.
Re: Sharpshooter Gametype v1.01 (No Bugs !)
um.. how about this?
By the way, noticed you dint put Super in the Timer.. it might cause some stuff, so better use super on that kinda stuff.
Code: Select all
simulated function Timer()
{
if(!bFreezeScores)
{
BroadcastMessage("|p3Weapons cycled! 45 seconds to switch!");
WeaponCycle();
}
else if(bFreezeScores)
{
return;
}
Super.Timer();
}
By the way, noticed you dint put Super in the Timer.. it might cause some stuff, so better use super on that kinda stuff.
That Resident Evil Mod
————
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~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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- Virtue/4E
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- Joined: 21 Jan 2012, 15:27
Re: Sharpshooter Gametype v1.01 (No Bugs !)
Ooops.. I ment to say I CAN stop the cycle... will try using Super in the timer DJ.. good point
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- Virtue/4E
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- Joined: 21 Jan 2012, 15:27
Re: Sharpshooter Gametype v1.2 Download
Bug fixed.. Thank you SO MUCH DJ!!!
Re: Sharpshooter Gametype v1.2 Download
HECK *loving* YES NOW WE CAN PLAY WITH MAP ROTATION?
COME ON CHIN GET IT UP ON THE SERVER!:P
COME ON CHIN GET IT UP ON THE SERVER!:P
Re: Sharpshooter Gametype v1.2 Download
atrey65789 « Sat Jun 29, 2013 9:44 pm » wrote:Well, It's a good thing that I got the map rotation bug fixed.... Thanks DJ. Now is just for that one bug left with. If you use scope when weapons cycle, you still have the scope.
Saw that on the shoutbox at Chinny's forum..
well..
Code: Select all
simulated function WeaponCycle()
{
local DeusExWeapon dxw;
//~DJ~: Adding this might do the trick on your WeaponCycle() function at Sharpshooter.uc
//you can remove this comment later but just pointing it out to paste this code on your function.
//EDIT: oh, um, "modify" your weapon part to this code below, not just paste it.
foreach AllActors(class'DeusExWeapon',dxw)
{
// Players have scope view even after WeaponCycle, so this is here to prevent that
if ( dxw != None )
{
dxw.bZoomed = False;
dxw.RefreshScopeDisplay(DeusExPlayer(dxw.Owner), True, False);
}
}
}
SO.. try that maybe?
EDIT: Atrey do you has Steam? if so please gimme.
EDIT 2: Nevermind, I stalked you and found you, please accept request. My name's CHEKEN on there.
That Resident Evil Mod
————
————
~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
- [FGS]Kalman
- Throne/6G
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- Location: 9th circle of hell
- Contact:
Re: Sharpshooter Gametype v1.2 Download
Nice gametype, but it doesn't like me, it gives me the worst weapons (scramble grenade, sword, pistol, baton etc. I got only melee once yesterday)
Re: Sharpshooter Gametype v1.2 Download
I always get metabolic end product weapons as well.
ShadowRunner wrote:lolz, the mayhem of this thread is huge...
~][FGS][Nobody~ wrote:Is there anything I can put in your mouth to make you stop talking rubbish?
anax wrote:wow you are amazing. like this woman
http://www.youtube.com/watch?v=bl4B9NA-NLE
[FGS]Kalman wrote:Lol I thought for 2-3 months everybody talks like a sir here, then I realised it's the forum's censorship
~][FGS][Nobody~ wrote:Oh my god.. why are small minded people just so... SMALL MINDED!
Re: Sharpshooter Gametype v1.23 Download (Update 7/1)
An outdoor map for Sharpshooter, the original incomplete brushwork is made by Defy.
I edited it to work with Sharpshooter
Features:
-Added sharpshooter textures
-13 separated playerstarts
-Moody lighting
-Large map, small filesize
I edited it to work with Sharpshooter
Features:
-Added sharpshooter textures
-13 separated playerstarts
-Moody lighting
-Large map, small filesize
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- Virtue/4E
- Posts: 512
- Joined: 21 Jan 2012, 15:27
Re: Sharpshooter Gametype v1.23 Download (Update 7/1)
Thanks for your contribution Jager!
Re: Sharpshooter Gametype v1.23 Download (Update 7/1)
Forgot to add the waterzone actor._.
And I already contributed with the textures once:P
there: fixed
And I already contributed with the textures once:P
there: fixed
You do not have the required permissions to view the files attached to this post.