//===============================================
// HitListBinocs
//===============================================
Class DEBUGBINOCS extends WeaponRifle;

Var DeusExPlayer ConfPlayer;
Var MPConvoV4_Storage MPCV4S;

simulated function bool TestMPBeltSpot(int BeltSpot)
{
	return( (BeltSpot >= 1) && (BeltSpot <=9) );
}

function ProcessTraceHit(Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) 
{
	local int i;

	//DeusExPlayer(owner).ClientMessage("MPCV4S.
}

function BringUp()
{
	local MPConvoV4_Storage v4s;

	if(MPCV4S == None)
	{
		foreach AllActors(class'MPConvoV4_Storage',v4s)
		{
			MPCV4S = v4s;
		}
	}

	Super.BringUp();
}

defaultproperties
{
     inventorygroup=243
     NoiseLevel=0.010000
     Concealability=CONC_All
     FireSound=Sound'DeusExSounds.Weapons.StealthPistolReloadEnd'
     mphitdamage=0 //just in case
     reloadTime=10.000000
     ReloadCount=1
     ItemName="DEBUGMPC"
     ItemArticle="some"
     PlayerViewOffset=(X=18.000000,Z=-6.000000)
     PlayerViewMesh=LodMesh'DeusExItems.Binoculars'
     PickupViewMesh=LodMesh'DeusExItems.Binoculars'
     ThirdPersonMesh=LodMesh'DeusExItems.Binoculars'
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconBinoculars'
     largeIcon=Texture'DeusExUI.Icons.LargeIconBinoculars'
     largeIconWidth=49
     largeIconHeight=34
     Description="A pair of special binoculars."
     beltDescription="DEBUG"
     Mesh=LodMesh'DeusExItems.Binoculars'
     CollisionRadius=7.000000
     CollisionHeight=2.060000
     Mass=5.000000
     Buoyancy=6.000000
}
