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Project CDX v1 Released (Huge Multiplayer patch)


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Cozmo
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Project CDX v1 Released (Huge Multiplayer patch) - Postby Cozmo » 22 Jun 2020, 23:25


In possibly the worst ever use of our free time, we finally gave this game a proper patch. I hope some of you try it out! You don't need to install anything to play CDX - just join a server with CDX in the GameType field. Join the Discord if you need help: https://discord.gg/jCFJ3A6


What is CDX?

CDX is a huge mod for Deus Ex Multiplayer. It features improved netcode and hit detection, fixes many exploits, bugs and gameplay problems, and introduces a lot of important features that were simply missing from the game. It also makes it easier than ever to create mods and custom gamemodes. See below for details! Installation instructions are at the bottom


Main Features

  • You no longer have to aim weapons predictively due to ping
  • You can't speedhack anymore (fps abuse etc)
  • Crosshair changes to prevent easy triggerbot cheats
  • You can now see where your teammates are, and roughly how much health they have (also helps to avoid LAM friendly fire)
  • Hit feedback (Plays sound when dealing damage)
  • Spectating system
  • More responsive weapon switching and dropping with animation-interrupts
  • Heavy weapons will no longer mess with your mouse sensitivity
  • Teamkilling reworked as mirror damage. Hitting teammates with explosive or EMP damage reflects it onto the user (This means that spamming explosives carelessly is still discouraged, and the spammer is punished INSTEAD of the teammate!)
  • You won't drop deco when shot by teammates
  • Planted grenades will ignore gunshots from teammates/griefers
  • Pressing F1 (inventory) will bring up a chat log. You can also see detailed info on your health, credits etc
  • Slightly increased movement speed (230 - 280. SP is 320) when not using Speed Aug (to help Recirc Aug users)
  • Slight air-movement changes to make jumps like Silo fence and Smuggler windows work much more consistently
  • CDX games will display clearer information in the server browser
  • CDX simplifies the creation of new gamemodes (like CTF), and can be modded easily without rebuilding MTL via ANNAExt. Modes created this way will also never become out of date, even if CDX is updated
  • You no longer have to delete 'say' to use commands, just add a "/". Example: "say /god"
  • Maps with "_Fix" or "_Pathed" will display without that in the serverlist. Example: "DXMP_Silo_Fix" shows as "DXMP_Silo". This is useful for adding fixes and pathnodes to old maps
  • Accidentally selecting empty belt slots will no longer unequip your weapon


Demorec Improvements

  • Demos can now be recorded while afk
  • Computer screens won't open during demo playback
  • Killer profile screen will display automatically, and vanish a few seconds after respawning during demos
  • Experimental feature: by typing "say /cv", you can now change perspectives during demo playback


Bugfixes

  • 20mm shell rapidfire exploit has been fixed
  • All grenade duplication bugs have been fixed (DXWeapon2)
  • You can no longer cloak and use weapons at the same time
  • You can no longer dual-wield items and weapons
  • Movers will no longer appear open when they are not (usually after bumping a player)
  • The Mini Crossbow now uses the correct firing sound (a bug in vanilla DX made it the same as the Stealth Pistol)
  • You'll always respawn with full skill points after you've finished spectating


Quality Of Life

  • Anyone reconnect-spamming to grief or avoid moderating will be automatically detected and tempbanned
  • Certain server-crashing bugs have been patched out
New Commands: (You don't have to delete 'say' to use them - you can use them as 'say /command')
  • /mute <Player ID> command, lets you ignore an annoying player
  • /vote command, opens MapVote mutator (if the server uses it)
  • /help command, gives the player info and a list of commands
Admin Commands:
  • /silence <Player ID> command, allows an admin to silence a player
  • /time <Minutes> command, allows an admin to change the remaining duration of the current game
  • /stopgame command, allows an admin to end the current game
  • /atdm command, allows an admin to change the gamemode to Advanced Team DeathMatch
  • /btdm command, allows an admin to change the gamemode to Basic Team DeathMatch
  • /adm command, allows an admin to change the gamemode to Advanced DeathMatch
  • /bdm command, allows an admin to change the gamemode to Basic DeathMatch
  • /0a command, alows an admin to change the gamemode to Zero Aug Team DeathMatch
  • /0adm command, alows an admin to change the gamemode to Zero Aug DeathMatch


Weapon Balance

  • The Assault Rifle does less damage, but is much more accurate. It is still the best overall weapon, and still the highest average DPS. It gets bonus damage at "short range", which increases based on Rifles skill level
  • The Assault Shotgun does slightly less damage than vanilla beyond "very short range", which increases based on Rifles skill level
  • The Stealth Pistol now has its own ammo type, making it at least a functional backup weapon when using the Pistols skill
  • The Plasma Cannon now just fires one bolt, but does the same damage as vanilla. This makes its damage much more reliable and less random
  • The Flame Thrower has an increased rate of fire, with the same damage. Also some netcode changes. This slightly increases its DPS, and makes it more reliable to hit with (it's now especially useful against cloakers)
  • The Throwing Knives travel slightly faster than before, making them more reliable to use. You're also not required to use an awkward, unreliable duplication bug to reload them
  • The Sawed-Off Shotgun can be fired more quickly after drawing it, and is generally less cumbersome (for example: you can put it away while reloading it)
  • The Gas Grenade now uses DXWeapon2 gas. It's higher damage than vanilla, and far more useful for area-denial. The gas clouds also use a different sprite so that you can more easily recognise them as dangerous
(See the Readme.txt for more info on the weapon balance!)


Installation

Download

CDX is easy to install. Dump all the .u files into your DeusEx/System folder. Add ServerPackages=CDX_100 to that section in your DeusEx.ini, and ServerActors=CDX_100.ANNAMutator above it

OR you can just run a .bat file (start DeusEx.exe DXMP_Smuggler.dx?Game=CDX_100.CDX_BasicTeam -server) and use admin commands to change the mode


Special Thanks

This mod was a huge undertaking for me, and it still wouldn't have been possible without the work of others. Thank you to...

Lexichu for DXWeapon2

Nobody and Alex for ANNA (2012)

Smuggler for MTL (2002)

CBP team (2000) TheRenegadeMaster, Nil, liquiddark, DarkStalkeR, Pecker, Slicer, [TMF]Death, Palmtree, and probably other names lost to time

dejavu for his MiniMTL versions

Reclaimer, Knifeworld and Price for all the CDX testing and feedback

Kaiser for keeping DXHQ alive and running

Alex, Daedalus and TheSheep for helping me learn to code so long ago

Everyone who graced the DXMP community over the years


CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby RodNeySaLaMi » 25 Jun 2020, 21:09


Here's the first test video of this version played in 0 aug.

Currently hosted on FGS 2020

https://youtu.be/CyrchYCPMN4


And yes Nobody I am criticising you in the video :p


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby ~][FGS][Nobody~ » 26 Jun 2020, 22:02


Cozmo, first of all, I raise my hut to you for bringing up the passion for releasing such a type of mod these days yet! :matrix:
Good idea to put it at the FORMER 0aug server (which doesn't seem to be a 0aug server anymore!")
I hope there are enuff people to try it out so far!

@Rec:
JAJAJA 29:55 I C WHAT U DID THAR!
Nobody aint be blamed! :clout:
And just FYI: Teh server's NOT capitalismatic. I stand for: SUPERROCKETS 4 ALL! :-D


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Hey » 27 Jun 2020, 11:38


Thanks a lot for this Cozmo! Feels absolutely amazing, even with 100+ ping!


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Tidus » 06 Jul 2020, 02:33


I had to double check the date on this post while reading the changes. I really thought some shoe bot seller dug up another anchient thread but no.

Nice one, good job =D>


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Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby ~][FGS][Nobody~ » 10 Jul 2020, 21:31


No, this one is REAL! :matrix:


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Majster » 05 Aug 2020, 16:54


I can't believe something like that can released those days. I must consider to instal DXMP again, really! :D


ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby RodNeySaLaMi » 05 Aug 2020, 22:04


Que?


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Cozmo » 15 Jun 2021, 20:57


CDX 1.20 "Colours" is finished! Go try it out on FGS

Changes

  • Colours are now available in player names again
  • Chat log (F1) now only displays readable player chat
  • Chat log finally has some text wrapping
  • Button added to chat log to view *all* logs like before
  • Improvements to chat, ID is displayed more subtly and *before* the player's name
  • Weapon spread has been improved (more security + better distribution on shotguns)
  • Melee weapon hit detection is now more reliable
  • Melee weapon ranges are more uniform
  • Combat knife speed slightly reduced (it was way too fast)
  • New CDX LAW: All known bugs fixed, can't ever fire more than once, respawn time 30s->60s
  • Carcasses now always give the correct amount of ammo when looted (thanks Phil!)
  • Accessednones fixed in certain melee situations
  • Accessednones fixed in certain projectile spawning situations
  • Fire extinguisher now puts fires out instead of making them


Last edited by Cozmo on 16 Jun 2021, 11:55, edited 1 time in total.
CDX - A huge Deus Ex Multiplayer patch
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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby PhillipJ » 15 Jun 2021, 21:59


Great work!


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby CHIPSAILOR » 20 Jun 2021, 01:23


it's real good stuff, great lag comp too :))


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Dark191 » 20 Jun 2021, 11:20


me gusta :-D


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby flaw » 17 Jul 2021, 06:09


Bring back Cozmo_RPG.


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby RodNeySaLaMi » 20 Jul 2021, 09:44


Legend has it there are still people living in their apartments in Cozmo RPG to this day


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Re: Project CDX v1 Released (Huge Multiplayer patch) - Postby Cozmo » 16 Oct 2021, 23:56


CDX 1.30 is finished! It's currently being hosted on FGS

Changes

  • The Assault Rifle has been reverted back to being a very powerful close range weapon - similar to vanilla
  • Hit detection has had some big improvements, hopefully no more headshots registering as torso shots
  • Melee weapons were only hitting torso, this has been fixed
  • The duplication bug has been fixed (it still affected some non-CDX items)
  • Right clicking things like ammocrates will no longer put your weapon away
  • You can swap gamemodes with commands again (whoops)
  • DTS range lowered by 1 foot
  • Accessednones at the end of empty games fixed

The AR was originally reworked because it was too RNG-heavy, too similar to the ASG and DXMP didn't have a good mid-range damage option. I think this was a mistake. The lack of a good mid-range damage option meant that fights were more about using good movement to deal unreturned damage. It also meant that biobots, cabinets etc weren't as punishing to use. The AR is now using vanilla damage values and high spread, which will be incredibly strong with the new hit detection. It is a little different from vanilla though - your accuracy won't increase when stationary, and it uses damage falloff to keep it a close-range weapon even with great luck. It'll likely be tuned in future patches.


CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.


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