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thoughts on fire bug and misc


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synthetic
Seraphic/8X
Seraphic/8X

Posts: 1321
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 27 Apr 2007, 15:29


Re: thoughts on fire bug and misc - Postby synthetic » 20 Sep 2010, 01:55


Some many months ago some of us brainstormed possible solutions for the issue but with alpha gone FGS is pretty much the only clan with one or two capable coders that could figure some fix out. That in mind Im reviving this topic.

Right now one thing that keeps nagging at me is the fact that in dxmp one thing does IIRC cap your fps regardless of other settings, and thats netspeed. I might be wrong but I think Nobody worked on that new mtl? I am not sure if it was MTL that introduced the fps cap (since some of dx netcode and whatnot was rewritten by smuggler or whoever else worked on original mtl, unless im mistaken here) but if so I think it should also be possible to add fps cap to the 10k and 20k netspeed options, at 100 fps maybe. I cant think of anything else. It could well be that the netspeed cap could be somehow overridden which is the case with any other form of forcing fps cap for the client while he could disable vsync or cap from hardware soft, but maybe itll work?




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