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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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[FGS]Chees wrote:Yeah back on topic please. Update. Mapping wise it's going good and mod wise Cozmo seems to be steaming along with his mod coding
Good to hear... Got all my weapons on stand by so ya mappers can add them in the maps... Also, I saw in earlier posts that players can just hide their things in hidden places they find..... Why not use a mutator to keep track of the players' things including health? I gotta mutator in the works for that.
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Alvind
Principality/2C
Posts: 144 Joined: 19 Jan 2013, 21:04
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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I made a forum website for the project, http://www.undeadrevolution.freeforums.org. Still underdevelopment, I need all members of the mod to register so this would be a good place to post your progress. The public is also allowed to register at this time.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Yeah, makes things a little organized, ya know?
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Sounds good Cheese. And don't forget the screenshots! lol
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Oh yeah, when you take more time on a project, it turns out better.
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Cozmo
Power/3D
Posts: 276 Joined: 08 Apr 2010, 22:00
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I ... kind of wish we'd talked about this first before setting one up, but whatever XD
If we do use any forums though, they should be entirely private for development purposes only, with publicity stuff being towards the last couple of months before release at most. Forums have a tendency to get projects over-hyped, as well as having n00bs tell everyone a project died because there were no posts for a month D:
With Cozmo_RPG I deliberately didn't have any promo until the last minute. This meant I could relax and develop it when I felt like it, whereas FLCity had an entire forum pressuring them to work. It appeared out of the blue and players went in without any expectations, meaning any features could only surprise them rather than disappoint.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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Good point Cozmo. I will make them private.
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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I would agree with this. The only reason I made Hengsha public for a while was to make it easier to get advice and contributions from non-team members, it turned out that everyone was happy to register and join a private forum anyway. It was a relatively short dev time of about 1 year and then 1 year with Poor roughly, but even so that time lagged on the forums, sometimes there was nothing new to actually show, despite progress. Also on Facetown, for example, testers are banned from any recording or screenshot. Also some features that are demonstrated to us, we are not allowed to talk about. Talking about them would have noobs trying to rush those ideas onto servers before FT is finished, or simply deflate the surprise that Cozmo is talking about. All I can say is FT missions and equipment will be worth the wait. With Hengsha, everyone already knows there are two maps, apartments, 7 teams and they know exactly what is in the final version, or maybe not :P Maybe we will have some surprises too I'm in the mood to kill zombies though.
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atrey65789
Virtue/4E
Posts: 512 Joined: 21 Jan 2012, 15:27
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I know! These are ideas that are, like you said, worth the wait... And I respect that FT things are not allowed to be talked about.
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