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Short Recap on Speedhacking in DXMP


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synthetic
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Re: Short Recap on Speedhacking in DXMP - Postby synthetic » 08 May 2013, 15:29


[FGS]Chees wrote:You create something new just gives them something new to complain about, catch 22 :-D


Thread is about proven and wide-spread cheating in Deus Ex Multiplayer. What are you talking about?

~Blade~ wrote:I think more people should have the attitude that alvind and fear are portraying, the game is far too old for drastic changes to be made, altho the changes should have been made already, there would still be arguments and complaints about something or other. Moaners will be moaners.


You are defending speedhacking in a shooter game. Speedhacking. In a Shooter game.

I don't have to say anything else. Your entire reasoning is void. To not complain means to give up and play another game. You can go ahead and give up, or promote cheating, or whatever it is that you do in your little kingdom.

Fear wrote:*snip*


Tried to find anything that pertained to the topic or otherwise made sense, but only found a peanut, sorry.


Chin Democ was only person who stayed on the topic here and actually understood the predicament, and Anax was trying to understand the issue, the rest of you, on the other hand.. show how pointless it is to educate or assist the bulk of the existing community in any way. You all complain about cheaters, then complain about complaining about cheaters, and then pretend there were no cheaters and that you never complained. May your god help you, if you have one, because you cannot help yourself.


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Re: Short Recap on Speedhacking in DXMP - Postby UnevenPavement » 08 May 2013, 16:02


It's frequently noted Fear and Blade's preferred gaming experience in DX pertains to highest performance class over skill. Admittedly this has been the measure of strength in the MP since 04.


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Re: Short Recap on Speedhacking in DXMP - Postby [FGS]Chees » 08 May 2013, 19:10


Christ sake synthetic chill the hell out and lighten up a bit :bwahaha:


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Re: Short Recap on Speedhacking in DXMP - Postby synthetic » 08 May 2013, 19:52


Please do not contradict yourself mate, I've played in the same server with you enough. I don't find it funny, unless calling someone a cheater is your idea of lightening up :S

Not trying to pick a fight with you, I'm just confused why you're talking rubbish.


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Re: Short Recap on Speedhacking in DXMP - Postby [FGS]Chees » 08 May 2013, 20:43


:bwahaha: since when did I say anything about cheating!

A keyboard fight is pointless synthetic and the last thing I want and or have time for. I was simply saying, lighten up a little bit and don't take things so serious. Yet you took that to serious as well, where is your sense of humor :roll:

I'm talking rubbish apparently because this went way off topic a while back. Admin close the topic before someone gets :mofu:


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Re: Short Recap on Speedhacking in DXMP - Postby Psycho » 08 May 2013, 21:33


[FGS]Chees wrote:Christ sake synthetic chill the hell out and lighten up a bit :bwahaha:

You rage more than Olo in game


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Re: Short Recap on Speedhacking in DXMP - Postby [FGS]Chees » 08 May 2013, 21:53


Thank you Psycho :D


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Re: Short Recap on Speedhacking in DXMP - Postby Fear » 09 May 2013, 00:22


UnevenPavement wrote:It's frequently noted Fear and Blade's preferred gaming experience in DX pertains to highest performance class over skill. Admittedly this has been the measure of strength in the MP since 04.


Lemme just stop you there...

Frequently noted? LOL what magazine are you reading tit.

First of all your right, i don't play completely legit like everybody else pretty much, arrest me for using a medbind only... i'm merely one bind away from what a new player would experience. If a 120-140fps limit and a medbind only is performance over skill with the state of todays community (in which most people bind their asses off, or legitly-cheat as i like to call when it gets to the level most "vets" use, AND play with extortionate fps carelessly like that french female sex organ we all know) then clearly you need a wake-up rock thrown at your head. I've seen some disgraceful ini's in my time when you compare them to what a new player would have, and even THEY curse and moan when they're no different imo cough Ken cough. As for my fps... this amount of fps was acceptable in 2006 so come out the cupboard.

It's very evident to me (as its probably the 2nd or 3rd time) that your posts are just minor-troll-2-pence-peice bullcrap one would make towards a person they don't like, without any sort of evidence or credibility, so er... just keep the ol' type-jaw closed, unless you like looking stupid. :D Not to worry though I seen the positive side to it, cos i clearly have u thinking i have some superior performing super fps beast of a machine with how i play, so it's all good ennit, i doubt half these fuckers could play at my level with defaults, healthy fps and a medbind only, IN FACT i've got an idea, i've got 2 chairs in my room come watch me it'll be like watching the best porn ever, if your well behaved and quiet aswell i might make you a drink.

KenTheHypocrit wrote:Tried to find anything that pertained to the topic or otherwise made sense, but only found a peanut, sorry.


Holy crap calm down haha, ain't nobody defending speedhacking, you're just way overlooking crap, which is probably part of that mental issue i pointed out some time ago.


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Re: Short Recap on Speedhacking in DXMP - Postby UnevenPavement » 09 May 2013, 22:00


A lengthy rant, must have struck a nerve. Though I can't make sense of most of it. I'm not of the opinion uncapping fps or using binds is cheating, that is slightly absurd.

However I think anyone could agree that scope fire binds, centerview, reconnect, and suicide binds are cheap. When in reference to Fear and its preference for non augs in low ping do I say Fear has a taste more for performance conveniences over the skill the real champs of this game came to develope by playing original gametypes and differing variants from wherever they were properly hosted.
Though this could lead to a debate had tirelessly for years on the Triad forum, though I doubt this forum's occupants can recall. So history repeats itself, this time less reasonably.


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Re: Short Recap on Speedhacking in DXMP - Postby synthetic » 10 May 2013, 07:07


Use of macros is widely spread in all games and there doesn't seem to be any tangible method of blocking it. DXMP binds are inferior to keyboard/mouse macros that allow the use of delays, one of the reasons I've never been able to use medbind properly in dxmp.

As little as I want to make any reference to what Fear says, after all that crap he says I do feel that I have to defend myself by saying that not only do I extremely rarely use medbind (and half the time die because of it) I also do not use any other binds.

In addition to that, Fear has or had the hardware that comes with Speedhacking bug. How long or how much he has cheated is anyone's guess and I don't really bother my head with that. When he was in my clan I tried to fix it, but it is nearly impossible to explain anything to this guy, as should be well apparent by the many metabolic end product he speaks about dxmp after almost 8 years of experience.


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Re: Short Recap on Speedhacking in DXMP - Postby TheWolf » 11 May 2013, 00:21


Alot more would probably be accomplished if we all worked together rather than this happening every time someone makes an FPS topic. Also why do we prioritize FPS over gaining new players? Which is really more important?


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Re: Short Recap on Speedhacking in DXMP - Postby synthetic » 11 May 2013, 06:36


TheWolf wrote: Also why do we prioritize FPS over gaining new players? Which is really more important?


We want the same thing for DXMP future, but you might want to give that question a second thought.

I haven't met a player yet that likes playing against cheaters online, but maybe there are exceptions..

Also, FPS bug is mostly fixed, now. Only cpu bugs remain. With updated ANNA FPS shows on scoreboard and is actually capped for all players to 190; our server runs it for testing purposes but until the guys release it publicly admins here can experiment with a server setting that caps client netspeed to 10K. I personally am yet to test it but Server max rate is tied to player netspeed. Use this link as reference: http://wiki.unrealadmin.org/Netspeed_Tu ... mmediately


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Re: Short Recap on Speedhacking in DXMP - Postby ~Blade~ » 11 May 2013, 19:18


I do recall suggesting netspeed cap some months ago (here, only to be ridiculed by ste), it will work for non aug games (against fps abuse). but for aug games where there is greater data transfer then it would not be a reasonable solution, those with decent connection will lose some sounds and other information due to the low netspeed (in non aug the data transfer is smaller and hence a lower max netspeed will make barely any difference). and i have tried altering server update/tick rates but its still possible to fps abuse, others are welcome to test anyway.


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Mastakilla wrote:If you bring even a thousand players to DX I will come over and suck your male sex organ.
I really will.

~][FGS][Nobody~ wrote:...you're doing the best to decrease my rationality at the moment.

jager774 wrote:He starts a fight and blames you for starting it and bitching on it. OKAY KEN.
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Re: Short Recap on Speedhacking in DXMP - Postby Fear » 11 May 2013, 20:09


UnevenPavement wrote:However I think anyone could agree that scope fire binds, centerview, reconnect, and suicide binds are cheap.

Correct.

UnevenPavement wrote:When in reference to Fear and its preference for non augs in low ping do I say Fear has a taste more for performance conveniences over the skill the real champs of this game came to develope by playing original gametypes and differing variants from wherever they were properly hosted.


The problem you face there is, i couldn't give a single *loving* metabolic end product about being a "champ" as you call it, its a GAME. Second of all, i play everything bar ATDM with a default ini, come and tell me its possible to compete in ATDM with a default ini and i'll slap you in the face for being slightly silly, and i couldn't give a *love* about ping either, i spent my first competitive years in GODZ with a ping of 150, just because you see me in UK servers doesn't mean i stick local, dont be a presumptuous panzy please, there hasnt been a decent US server since THC.

KenTheMoron wrote:In addition to that, Fear has or had the hardware that comes with Speedhacking bug. How long or how much he has cheated is anyone's guess and I don't really bother my head with that. When he was in my clan I tried to fix it, but it is nearly impossible to explain anything to this guy, as should be well apparent by the many metabolic end product he speaks about dxmp after almost 8 years of experience.


Since it appears you have a rather short and selective memory, do you recall me speaking to you about me using Kentie's launcher for years AND installing amd core optimizer since the day i set my computer up, go *love* yourself if your going to leave metabolic end product out, me a cheater? fuckoff seriously, i pride myself on using the minimal, and almost 8 years? a few months ago you spoke about my time in deus ex being 9 years which you and i both know, so again, stop with the incorrect information, you louzy louzy tit.

Some of you lot make me sick seriously, can't believe the crap you say one week and then the even bigger pile of crap you come out with the next.

If you use a sniperbind or macros in deus ex your metabolic end product, i can understand it in ATDM since the whole damn community is cursed by it, but apart from that, your metabolic end product, and half of you lie through your teeth about the metabolic end product you use and have.


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Re: Short Recap on Speedhacking in DXMP - Postby Alvind » 11 May 2013, 23:21


All this over cheating in a simple game lol :bwahaha:




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