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Issue with Iceworld


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Netrunner
Angel/0A
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 21 Jul 2014, 21:45


Issue with Iceworld - Postby Netrunner » 21 Jul 2014, 21:58


Hello community! :)
Looks like i have troubles with 0 augs, hope you can help.
Every time i join a server with an active Iceworld map my game crashes and i get this error:
Image

And i'm pretty sure it was ok about a week ago. I don't remember exactly but i think i installed Nephthys mod long time before (EDIT: in January), maybe deleting it could solve the problem?


atrey65789
Virtue/4E
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 21 Jan 2012, 15:27


Re: Issue with Iceworld - Postby atrey65789 » 21 Jul 2014, 22:59


Yeah, Try removing nephthy's and seeing if it resolves it.


Netrunner
Angel/0A
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Re: Issue with Iceworld - Postby Netrunner » 21 Jul 2014, 23:05


Problem is that i'm not sure how to remove it, simple files removing doesn't help.


ShadowRunner
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Re: Issue with Iceworld - Postby ShadowRunner » 24 Jul 2014, 20:52


Just make a second fresh installation of DX and try playing with your second installation.


~][FGS][Nobody~
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Re: Issue with Iceworld - Postby ~][FGS][Nobody~ » 25 Jul 2014, 22:09


Netrunner wrote:Hello community! :)
Looks like i have troubles with 0 augs, hope you can help.
Every time i join a server with an active Iceworld map my game crashes and i get this error:
Image

And i'm pretty sure it was ok about a week ago. I don't remember exactly but i think i installed Nephthys mod long time before (EDIT: in January), maybe deleting it could solve the problem?

As far as I know, nephthys checks your packages against the server packages. If there are binary differences, it aborts the connection.
If it possible that one of your packages was modified by external programs?
For instance, you applied one of my Patches (e,g, MTLColorPatch)?


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Netrunner
Angel/0A
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Posts: 21
Joined:
 21 Jul 2014, 21:45


Re: Issue with Iceworld - Postby Netrunner » 27 Jul 2014, 17:25


I dont remember what exact patches i installed, i saw a thread with a list of various patches for multiplayer and installed them. I guess that's it. Any of these could have that effect?




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