anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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First full version of both maps, augged and non-augged edits. Texture files included. DXMP_IceWorld_2_0Aug DXMP_IceWorld_2_Augged
DXMP_KnifeWorld_0Aug DXMP_KnifeWorld_AuggedDownload ZIP: HERE!
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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[FGS]Chees
Cherub/7H
Posts: 1192 Joined: 13 Nov 2011, 15:37 Location: UK Nationality:
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Looking great Anax nice work I know you had a problem with ammo crates and seen it in DXMP_IceWorld_2_Augged today. Not sure wot the whole overall problem is but If they wont delete export/import the map like i just had to do with Terrorism 3 beta 2 as movers duplicated themselves and then would not delete. Never liked Iceworld but this new version looks great and game play will be much better on this. Edit: you said on Altfire today that they were fine in offline play. I would ex/import the map delete all ammo crates and replace them tbh the same with EMP's not sure if emps was intended but you pick one up there are several there in the same place. I see this on loads of maps...even my own where items and brush work have duplicated themselves for unknown reasons.
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anax
Throne/6G
Posts: 942 Joined: 11 Apr 2012, 23:06 Location: England Nationality:
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Thanks, Chees! I caN'T say it's a problem I've come across before at all, it's strange and annoying! :v
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
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