Jon wrote:simply add a blast door to the top of the lift shaft. As for weapons, I'll sort that out along with weapon racks
Jon - Thanks...
Lifts - If they fall in from the top they will die... that's fine... but also on one lift shaft, only speed aug will get them out of the shaft, if they fall in at the bottom... but then I'm kind of happy about that, if people ignore warning stripes and fall in, serves them right... however shallow the shaft is at the bottom, it will still need some way for non-auggers to get out of the pit...
Wep Racks - I added them in all three spwnrooms already. Please make sure you are working with beta version 9.... or just add your own...
Weps - thanks... Since the redesign, I think it can handle 2 SCLAWS, one in the flooded lift shaft and one in the greazel room...There can be 2 nukes, one in the same cabinet as the CSLAMS in the secret base and one in the secret helipad room (in between the missile parts...) although this is mightily close to spwnrooms, perhaps it would be better to put a second nuke, somewhere deeper underground.
also because of the large size of the map, especially between surface and secret base, I put the 20mm in the tunnel with orange stripes... so players are encouraged to roam the tunnels and flooded areas...
PluKuckhick - DXSG is usually full or empty, so that wont be a problem. The map is actually smaller than DXSG_CMD...
Also we are working on a much smaller map DXSG_SiloTheDayAfter...
so DXSG will enjoy a variety of sizes...