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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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When JC unequips a dragons tooth sword he turns it "off" like a lightsaber, the glowing blade part dissapears! Shouldn't you just see the handle in your inventory? Instead you see the entire sword...
GASP.
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~[FGS]SaSQuATcH~
Posts: 3629 Joined: 04 Jun 2008, 12:21
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technically it shouldn't require more space than a pistol in your inventory!
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Mastakilla
!Lysergsäurediethylamid!
Posts: 1825 Joined: 27 Jan 2009, 21:01 Location: 'Ton Hotel
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Yes. DX is based on Assassin's Creed, it all makes sense now !
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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ARAB DOMINATIONNN
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Tidus
OWNAGE
Posts: 431 Joined: 20 Aug 2006, 18:39
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Sure DX is based on a game, wich first came out 2007 heh never noticed that fakt, that he turn the sword "off" and put it down, lol yes it should be only the handle xD But when you go into detail, why doesnt the sniper get longer with silencer on it? why doesnt get every weapon longer with silencer? Why you dont see the longer ore bigger magazins from each weapon, when you upgrade them? it all doesnt make perfect sense, so who cares
"JC! JC! the net's going, the nets going black! JC! No more youtube, no more facebooks of any kind, we will start over, use command lines, if you get this then FIND US! FIND US!"
Albert Einstein once said: "Technical progress is like an ax in the hands of a pathological criminal."
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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Tidus wrote:But when you go into detail, why doesnt the sniper get longer with silencer on it? why doesnt get every weapon longer with silencer? Why you dont see the longer ore bigger magazins from each weapon, when you upgrade them?
I think it was because of the technical limitations, well, making a first-, third-person and pickup model for every possible combination of modifications (clean, silencer, laser, magizines, silencer+laser etc.). I don't think it's possible to somehow "attach" two meshes to each other. How did the TNM folks do it?
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synthetic
Seraphic/8X
Posts: 1321 Joined: 27 Apr 2007, 15:29
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Probably had two different meshes for it? One with and one without
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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Had one mesh, had different multiskins, that multiskins part is masked out, when you get silencer, the mask is removed, a new texture is applied. And the sound changes, etc etc.
[/NERD]
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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Kuchcik
Teh gravn00b
Posts: 2637 Joined: 25 Oct 2006, 20:42 Location: central europe shithole
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~DJ~ wrote:Had one mesh, had different multiskins, that multiskins part is masked out, when you get silencer, the mask is removed, a new texture is applied. And the sound changes, etc etc.
[/NERD]
<3
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ShadowRunner
It's over 5000!
Posts: 6970 Joined: 28 Feb 2006, 21:07 Nationality:
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~DJ~ wrote:Had one mesh, had different multiskins, that multiskins part is masked out, when you get silencer, the mask is removed, a new texture is applied. And the sound changes, etc etc.
[/NERD]
you make it sound easy too.
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~DJ~
Teh 1337'
Posts: 2647 Joined: 29 Jun 2008, 13:18
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System: Post deleted - Nothing to see here!
That Resident Evil Mod———— ~][FGS][Nobody~ wrote:DONT SEARCH WORDS ON GOOGLE WITHOUT TINKING
~[FGS]SaSQuATcH~ wrote:you+serious=error
chin.democ. wrote:It's just what you're doing with your right hand that worries me....
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