[Project] DeusEx RPG vehicles mod - MSDriving1_2

Maps, Mods, Patches
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WCCC
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by WCCC »

thanks sasquatch :D now here it is in this zip file, it has odd reactions based on gametype and ptoentially evn npethys versions but it should work fine as far as the actual performance goes, tell me if you still get log spam, in rare cases RPC bunch overflows are dtected but im not sure what causes these, its still not finished but its come a long way, becuase projectile physics dont go up or down hills, levels must be flat, unless you're using all aircraft.
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by ~][FGS][Nobody~ »

An RPC bunch overflow happens is the client sends a LOAD of connection/update data to the server.
In other words there happen things which are not normal. :o
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~DJ~
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by ~DJ~ »

How do we sit? lol. :oops:
That Resident Evil Mod
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WCCC
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by WCCC »

well you need to use a msdriving1_2f.carkeys on the car, use fire button lol. and you can't sit per say, but you can ride. and ty nobody for the insite...

EDIT: summon codes for everything are as follows:

summon code format

summon MSDriving1_2f.(classname)

classnames:
mssr71 (ty steve tack and zodiac peeps for this mesh)
msf117 (thanks to same people again)
msvan
mseclass (from hotel carone)
mssportscar (my custom mesh i made from scratch)
msdragon (still hasnt been fixed log-spam wise, damn animations)
mshelicopter

try this metabolic end product out in single player people, the system is MUCH better there, no lag (from what ive seen), rpg like upgrade/shop system (1-8 keys while in car) that uses credits to upgrade the car's stats and to buy guns, and a fuel and ammunition system, and overall better performance, these were originally intended for single player but i spent 4/5 of the time on this debugging it for multiplayer! sorry that the physics suck so bad, but falling physics wouldn't let the cars move, they'd flinch, and get stuck to the ground. so i used projectile physics with a lot of compensation by adding functions. if i ever improve this some more, ill try my best to improve the physics system, currently cars can't go up hills and don't fall on their own, unless they fly lol... and seriously, months of work to get 1 download... thanks whoever the f*ck actually downloaded it... (im pretty sure its dj) and these also come with a passenger system, when someone is driving the car, you just use your action button on the car to get in and gun (use your own guns sadly)
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by Liquidfire »

can u send me the msdriving1_2f.u file haveing problems with just that thanks
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ShadowRunner
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Re: [Project] DeusEx RPG vehicles mod - MSDriving1_2

Post by ShadowRunner »

are you making some vehicles for hengsha then :D
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