Board index Downloads Deus Ex ]

DXMP_Railways : FIXED


Author
Message
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


DXMP_Railways : FIXED - Postby Whiplash » 20 Nov 2012, 19:43


Edit: new version again, this time with a better water texture.

DXMP_RailwaysV2.zip


You do not have the required permissions to view the files attached to this post.
Last edited by Whiplash on 14 Jan 2013, 00:38, edited 3 times in total.
Set Yo Ass On FIRE :mofu:
ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: DXMP_Railways - Postby ShadowRunner » 20 Nov 2012, 21:49


Taking a look at the skybox EDIT brb

I have a good look twice in SDK and see a few things that are odd.

there are 12 surfaces textured with "starslesser" texture, but I can only find 11, the map's 5 fake backdrop walls and the skybox's 6 sides.

I can not see any obvious reason why it won't work in MP, trusting your skyzone info is a default one.

Try changing the 6 surfaces in the skybox from "starslesser" to another sky texture and making sure surfaces inside the skybox are not marked "fake backdrop".
Try replacing your skyzone info with another.
Make sure the 5 player map walls/ceiling are marked "fake backdrop" in surface properties.
Also something doesn't appear right with the lighting inside the skybox, but that is hard to tell, could just be that you are using black on the floor as well, but normally I see some effect of actor lighting inside the skybox. If so, then you need to remake the skybox, make sure it's on grid in both x and y axis.
Otherwise I need to spend a bit more time looking.


Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways - Postby Whiplash » 22 Nov 2012, 19:13


There are two extra surfaces: the fake backdrops at both ends of the river.

As for the skybox, yes, the floor is also black. I have the lighting set very conservative in there because my monitor is kinda crappy, when I over-illuminate a black surface it looks purple.

In any case, I've done all I can think of with it.


Set Yo Ass On FIRE :mofu:
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways - Postby Whiplash » 22 Nov 2012, 19:47


I just did a bit more work and I found that (with a new skybox, dont know if it happened with the old one) that the skybox worked below the waterline of the river. I took it out the waterzone and water sheet, hoping that would provide a fix but instead it doesnt work at all now.


Set Yo Ass On FIRE :mofu:
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways - Postby Whiplash » 22 Nov 2012, 23:44


More updates: I thought I had found a clever, albeit crass workaround: I would simply make all the walls invisible.

And that worked, but when I went to put the river back in, the water now fills the whole map ](*,) I laid the special brush down right, put the waterzone inside the area and everything, and its a total disaster.

I seriously want to *love* it all out the window right now :clout:


Set Yo Ass On FIRE :mofu:
[FGS]Chees
Cherub/7H
Cherub/7H
User avatar

Posts: 1192
Joined:
 13 Nov 2011, 15:37
Location:
 UK
Nationality:
Great Britain


Re: DXMP_Railways - Postby [FGS]Chees » 23 Nov 2012, 00:38


Work from an earlier save if you have one!? if not delete the water zone info and sheet brush, rebuild then remake them both, rebuild and should be good. double check the zone info actor is not duplicated as well or you have miss placed another water zone actor in the map.


Image
~][FGS][Nobody~
Illuminated
Illuminated
User avatar

Posts: 5359
Joined:
 26 Oct 2005, 16:59
Location:
 Schland!
Nationality:
Germany


Re: DXMP_Railways - Postby ~][FGS][Nobody~ » 23 Nov 2012, 01:12


Whiplash wrote:I seriously want to *love* it all out the window right now :clout:

Okay, before you *love* it out of the window, I'll take a look at it on the weekend.


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: DXMP_Railways - Postby ShadowRunner » 23 Nov 2012, 22:01


The problem is not the skybox then, but the waterzone and some bsp or grid/brush issue.

It is common when mapping to have a waterzone fill the whole map, it is usually just a case of rebuilding the sheet and rebuilding the map and nothing else.

On a positive note, this sort of thing does honestly stop happening after a while, the SDK is an untamed beast that needs everything a certain way sometimes and it's just a case of practicing brushwork until you fly at it.


Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways - Postby Whiplash » 27 Nov 2012, 23:39


I think I've just figured out why my SkyBoxes don't work: it seems that adding a ZoneInfo to a map ensures that the skybox shows up regardless of whether SP or MP is being played.

Expect a fixed version to be posted shortly.


Set Yo Ass On FIRE :mofu:
[FGS]Chees
Cherub/7H
Cherub/7H
User avatar

Posts: 1192
Joined:
 13 Nov 2011, 15:37
Location:
 UK
Nationality:
Great Britain


Re: DXMP_Railways - Postby [FGS]Chees » 27 Nov 2012, 23:54


Hey Whip. I said I could host this at the weekend for ya, Sorry mate I just haven't the time to do so atm. You could host it yourself tho!? and get some feed back or find someone who can. Look forward to fighting on this map no doubts about that so let everyone know when it's hosted :-D


Image
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways - Postby Whiplash » 28 Nov 2012, 00:50


I do not have a server.


Set Yo Ass On FIRE :mofu:
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways : FIXED - Postby Whiplash » 28 Nov 2012, 01:03


New version uploaded: FIXED skybox issue.


Set Yo Ass On FIRE :mofu:
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: DXMP_Railways : FIXED - Postby Whiplash » 14 Jan 2013, 00:38


New version uploaded, improved water texture. Check Post 1.


Set Yo Ass On FIRE :mofu:
[FGS]Chees
Cherub/7H
Cherub/7H
User avatar

Posts: 1192
Joined:
 13 Nov 2011, 15:37
Location:
 UK
Nationality:
Great Britain


Re: DXMP_Railways : FIXED - Postby [FGS]Chees » 14 Jan 2013, 01:35


Whip are you renaming each version? aka beta_1 beta_1.1. or v2. v2.1?
I'm already lost to what version is which atm!


Image
~][FGS][Nobody~
Illuminated
Illuminated
User avatar

Posts: 5359
Joined:
 26 Oct 2005, 16:59
Location:
 Schland!
Nationality:
Germany


Re: DXMP_Railways : FIXED - Postby ~][FGS][Nobody~ » 14 Jan 2013, 08:52


Yeah, every map should have a different name.. so at least a different version number at the end, but it must NOT be separated with a DOT!


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!


Return to Deus Ex

Who is online

Users browsing this forum: No registered users and 4 guests



cron