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DXMP_Temple_Of_Concordia


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[FGS]Chees
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DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 03 Apr 2012, 13:33


DXMP_Temple_Of_Concordia. Based on the original Temple of concordia-valle dei templi, Agrigento.
Released as a Beta stage version map and will have many things added to the Beta versions. once I have some feed back and opinions from those who have played the map. Deco, custom textures basement layout if needed also lighting will change throughout the stages of beta versions to try and perfect the overall look and feel of what I'm aiming for in this map.
Hope you enjoy this map if Chin.demo hosts it. Any feed back good or bad is a great help in the beta progression.


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Re: DXMP_Temple_Of_Concordia - Postby Majster » 03 Apr 2012, 13:43


OMG Chees, you are awesome! I must try this map. 8-)


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Re: DXMP_Temple_Of_Concordia - Postby ShadowRunner » 03 Apr 2012, 21:18


Looking good. Time on Chinny's server is short, so I would allow at least a week for feedback.


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Re: DXMP_Temple_Of_Concordia - Postby ~][FGS][Nobody~ » 03 Apr 2012, 21:41


That looks definitely impressive. :smt023


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 03 Apr 2012, 22:08


Thanks:D
I will do Shadow.


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Re: DXMP_Temple_Of_Concordia - Postby ShadowRunner » 04 Apr 2012, 02:05


I've managed to find the BSP error, well actually I didn't find it, I found the bug that it is causing. I also went in to the editor and the cause is pretty obvious. It's at the West end of the East scaffolding on the first level of the scaffolding floor. You still might not find the BSP error, it's really tiny. But the bug is pretty large in size. The bug is very visible if you stand on the scaffolding or underneath it. Dios did a nifty jump from the scaffolding to the ledge on the nearby column and tried to shoot me, we both looked a bit surprised when I didn't die. I got closer and discovered [unlocked], but there is nothing there, no mover or actor. The bug is causing invisible collision as well, which is why I didn't die. Bullets are hitting the bug and going no further.

The cause appears to be that you've used grid level 1 to line up scaffolds, or used a grid size that was too big. The fix is simple, just shifting the scaffolding 2-16 units.

I think this relates generally to the way semis and solids have been mixed when adjacent to each other and the scaffolding is fairly intricate. It would probably happen to anyone, it's easily enough fixed.


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 04 Apr 2012, 02:42


Can you e-mail me a pic of this please? so i know exactly where it is to try and fix it. unless you already have then post me the map back! (I wont learn that way though)
Thanks for mentioning it Shadow, I'm SHOCKED there is only one BSP that's been found so far tbh. my UED Editor after rebuild shows a s*** load and huge BSP when i look up at the sky yet i host it and I cant find them :ney: :smt017
Edit: I used only grid size 16 for most of the map and then 4 for scaffolding and smaller building if that helps at all.


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 04 Apr 2012, 03:57


This is a big map compared to almost all FGS 0-Aug maps. Would it not be better suited to Nobody's 0-Grav Alt Fire 2012 server (weapons changed)? I find without the underground section if hosted on chins 0 aug server it would be an acceptable size map for his server and fast slow game type..give or take player numbers.?


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Kalman » 04 Apr 2012, 05:46


I'm curious how does it looks ingame :)


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Re: DXMP_Temple_Of_Concordia - Postby Majster » 05 Apr 2012, 00:06


I have played on this map and I can say only this: awesome! Perfect design. 8-)


ShadowRunner wrote:There's paranoia and anger everywhere about fps, people are taking 0a FAR too seriously, liven the game up and make it more fun for EVERYONE. (and me and Chees lol)
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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 05 Apr 2012, 00:45


Thanks Majster. Hopefully the final version I will have fixed any problem's that arise.


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Re: DXMP_Temple_Of_Concordia - Postby ShadowRunner » 05 Apr 2012, 17:16


[FGS]Chees wrote:Can you e-mail me a pic of this please? so i know exactly where it is to try and fix it. unless you already have then post me the map back! (I wont learn that way though)
Thanks for mentioning it Shadow, I'm SHOCKED there is only one BSP that's been found so far tbh. my UED Editor after rebuild shows a s*** load and huge BSP when i look up at the sky yet i host it and I cant find them :ney: :smt017
Edit: I used only grid size 16 for most of the map and then 4 for scaffolding and smaller building if that helps at all.


You make it so hard to help you, because you didn't show me the BSP a couple of weeks ago, I'm guessing all the time.

OK I will fiddle in SDK today. I think I can remove the BSP in a few minutes, but whether that removes the [unlocked] bug I don't know. I would be interested if Nobody knows this bug, I've definitely had it myself before.

OK so you used 16 and 4 grid, so I'm wondering then why the scaffolding area in question, is not lining up on 16 grid at all in any direction. I'm simply going to shift the scaffolding until it is on the grid. I'll also try and align any roof parts that are definitely not snapped to grid. I might also convert the pillar bases from solid to semi. I think sandwiching semis between solids is not helping.


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 05 Apr 2012, 22:19


I'll send PM about alignment Shadow!! sandwiching semis between solids is not helping. I missed that fix when when I was doing the rest of the improvements it was written down on my list as well, how i missed it i don't know!
That's what Beta versions are there for i guess :cool:


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Re: DXMP_Temple_Of_Concordia - Postby ShadowRunner » 06 Apr 2012, 00:35


fan-mapping suffers from it being "one-man band" type of activity, so yes we easily overlook something. anything created for consumer market is best produced by bringing a team together of people with the specialist skills. Many hands make light work.


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Re: DXMP_Temple_Of_Concordia - Postby [FGS]Chees » 06 Apr 2012, 01:52


I agree! Bare in mind I'm a very newbie mapper here Shadow and have less than a years experience under my belt. Without FGS members helping me with stupid BSP problems and such since I joined I would probably have called it a day on DX all together and stopped playing it as well.
So you found all was aligned to the grid then!?
If not I will go hang myself :-o


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