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DXMP-RailwayV1fix


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Whiplash
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DXMP-RailwayV1fix - Postby Whiplash » 25 Oct 2012, 02:29


Map needed some minor repairs in between the time I posted a trial version on a server and final release.

Here's the zip file containing the map, screenshots to follow tomorrow or the day after.


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Re: DXMP-RailwayV1fix - Postby ShadowRunner » 25 Oct 2012, 13:45


Unable to open this using the THC dxmp installation, wondering what music track it has, or if some other single player item is incorporated in the map? My log showed nothing.


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Re: DXMP-RailwayV1fix - Postby Whiplash » 25 Oct 2012, 15:58


The map uses NYCStreets2_Music. There are some tech goggles and liquor and stuff thrown in, I hosted a very similar map on a testing server last night with no issues.


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Re: DXMP-RailwayV1fix - Postby Whiplash » 25 Oct 2012, 16:12


BTW what is the THC DXMP?


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Re: DXMP-RailwayV1fix - Postby jager774 » 25 Oct 2012, 16:44


I see that you didnt rebuild the lightning, ill fix that , and add a skybox for ya:D


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Re: DXMP-RailwayV1fix - Postby jager774 » 25 Oct 2012, 16:57


there ya go


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Re: DXMP-RailwayV1fix - Postby ~][FGS][Nobody~ » 25 Oct 2012, 17:03


You're not really helping him with that, apart of providing the product. :roll:


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Re: DXMP-RailwayV1fix - Postby Whiplash » 25 Oct 2012, 17:28


Actually that's quite helpful, in that it made the point very clear about skyboxes. Noted for RailwaysV2, whenever I get around to it :bwahaha:


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Re: DXMP-RailwayV1fix - Postby ~][FGS][Nobody~ » 25 Oct 2012, 18:14


Ah ok, then I'll stfu now. :-D
It was just my teacher like behavior which tends to point people in the right direction so they find the solution themself, instead of providing the solution directly.


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Re: DXMP-RailwayV1fix - Postby ShadowRunner » 25 Oct 2012, 20:58


yup, "show me how" is better than "tell me how".

There is a legal demo-based version of DXMP you can download. It then downloads any missing SP files from the host server, should they be required, but only to the cache of course. I've been using this because my DVD installation wasn't working.


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Re: DXMP-RailwayV1fix - Postby Whiplash » 25 Oct 2012, 21:46


jager774 wrote:there ya go

How did you do that to the sky? I saw you had checked "Fake Backdrop" in the panel properties, and I assumed thats how you decoupled the sky from the main map elements, but I tried that in a new map and it made no difference?

Edit: nm im looking at your map and seeing that you did something else.


Last edited by Whiplash on 25 Oct 2012, 21:48, edited 1 time in total.
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Re: DXMP-RailwayV1fix - Postby [FGS]Kalman » 25 Oct 2012, 21:47


You have to place a SkyZoneInfo in the skybox too :)
Oh, btw, never place any grenades in the spawnroom :)


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Re: DXMP-RailwayV1fix - Postby ShadowRunner » 26 Oct 2012, 05:21


Where you position the skyzone info will determine what angle the player views the scenery from, i.e. doesn't have to be placed on the floor of skybox, could be higher, whatever looks most realistic when played. Skybox in Titanium is interesting, Spaceship has another one. Die's train is the same principle.

Grenades in spawnrooms are a big issue at the moment. The older maps with this error, will get updated very soon and hopefully mappers will not give opportunities for planting in future. Obviously some maps like Area51 etc will have this issue, but at least we can reduce the total number. At the moment it's constant Twinz/Prodigy voting and players are playing very poorly, planting in spawnroom exits.


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Re: DXMP-RailwayV1fix - Postby Whiplash » 26 Oct 2012, 12:36


I've started on Railways. Basic plain and a skybox so far.

The plan is to have a somewhat more realistic track (the sleepers were a little too narrow in the first) in a twin track rather than single track, a better station, more realistic shop/house spawnrooms, a river with bridges over it as well as road over rail bridges. Also instead of ending the tracks abruptly at the maps edge, I'm going to put railway tunnels for a little stretch beyond the main box that the tracks will continue into.

Will take maybe a month. With the first map I basically put every waking hour into it for two days or so. I don't plan on doing that again especially over a longer project. :-"


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Re: DXMP-RailwayV1fix - Postby jager774 » 26 Oct 2012, 14:40


Soz didnt see your post :ney:

btw if you need help on something, just ask
i can make short video tutorials for ya :wink:




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