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DXMP_Pool_v2


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chin.democ.
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DXMP_Pool_v2 - Postby chin.democ. » 01 Jan 2013, 22:32


An updated version of DXMP_Pool with many changes listed below;

- Replaced the clear white texture with another that appears identical (which hopefully solves the texture bug).
- Cleaned up the weapon boards so there is no lines either side.
- Replaced some of the white square tiles with rectangle white tiles.
- Added a different skybox, that includes a 2d moon rather then the 3d moon as before.
- Doubled the amount of light actors on ceiling lights but with reduced radius.
- Toned down the ambient lighting in the centre of the map.
- Changed ceiling textures
- Changed ceiling light textures
- Aligned and panned textures so they match up with more accuracy.
- Removed biobots and biobot housings
- Removed cabinets
- Added simple fake doors
- Removed multitools, lockpicks, bio cells and grenades.
- Retextured toliet dividers so they match the main perimeter texture pattern.
- Remade ceiling areas to remove any obvious lighting line bugs that were present on ceiling.

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