Board index Downloads Deus Ex Maps ]

FGS_MoonLabs_V01


Author
Message
Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


FGS_MoonLabs_V01 - Postby Whiplash » 23 Jan 2013, 02:56


Here is my latest creation: MoonLabs

It consists of two files: one, the map file and the second a music file I made (from original DX material) specifically for this map. I expect this map will be most useful in Altfire server or similar, though some adventurous 0 Aug players might like it on 0a servers.

License/intended use:
As far as I am concerned, anyone is free to use this map for any purpose including with alterations (base version should be attributed to me though). I reserve the right to publish altered versions, including simply renaming it DXMP_MoonLabs should I ever feel the need.

Enjoy
- Whiplash


You do not have the required permissions to view the files attached to this post.
Set Yo Ass On FIRE :mofu:
~][FGS][Nobody~
Illuminated
Illuminated
User avatar

Posts: 5359
Joined:
 26 Oct 2005, 16:59
Location:
 Schland!
Nationality:
Germany


Re: FGS_MoonLabs_V01 - Postby ~][FGS][Nobody~ » 23 Jan 2013, 18:02


I would rename it to DXMP_MoonLabs right away, to be honest.
FGS is no proper map prefix, since it's not associated to a specific gametype.


Nobody is perfect...
-----------------------
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.

Magus wrote:Maybe one day I will understand your arcane rituals of voting :)

chin.democ. wrote:You can use light bulbs that emit light, and when shot, do not.

synthetic wrote:and while every person is interesting in their own unique ways, there is some degree of uniqueness that a doctor can help with.

~ô¿ô~][FGS][Nobody~ said: THERE IS NO SPOON!
~¤¥ÐJ¥¤~ said: THERE IS NO CAKE!
ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: FGS_MoonLabs_V01 - Postby ShadowRunner » 24 Jan 2013, 04:24


With so many mappers/maps around, I'd go further and say "moonlabs" is way too generic a title also. I would have like DXMP_Moonlabz or Moonlabs1 or something, because the very first thing a mapper will think of is... "moonlabs".

Well done for finishing your second map, will check this out. If it is very big, I might suggest incorporating it as a base in an SG map later on perhaps.

Can't wait to have a look.


Whiplash
Principality/2C
Principality/2C

Posts: 180
Joined:
 16 Oct 2012, 02:02
Location:
 Smugglers Warehouse, Hells Kitchen
Nationality:
Ireland


Re: FGS_MoonLabs_V01 - Postby Whiplash » 25 Jan 2013, 22:34


Feel free to give it the SG treatment


Set Yo Ass On FIRE :mofu:
ShadowRunner
It's over 5000!
It's over 5000!
User avatar

Posts: 6970
Joined:
 28 Feb 2006, 21:07
Nationality:
Japan


Re: FGS_MoonLabs_V01 - Postby ShadowRunner » 29 Mar 2013, 00:20


Wow.

Just played V01 on Karky's server.

Amazingly good I thought and yes, ripe for SG. The only thing besides SG I thought would be a good addition, are like signs or charts, or something just breaking up the larger walls with some details.

Really liked the feel, the monorail ride is very cool.


Alvind
Principality/2C
Principality/2C

Posts: 144
Joined:
 19 Jan 2013, 21:04


Re: FGS_MoonLabs_V01 - Postby Alvind » 29 Mar 2013, 00:35


Screenshots!




Return to Maps

Who is online

Users browsing this forum: No registered users and 6 guests