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"Original Map" Series 4 [FGS]Shadowrunner


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ShadowRunner
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"Original Map" Series 4 [FGS]Shadowrunner - Postby ShadowRunner » 25 Apr 2006, 23:46


EDIT: I'm posting in a new thread because this is the first "original" map.
IF you want me to carry on in previous thread then just let me know.

This map is designed to be dangerous and scary.
EDIT this is version 2...

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1. You will get lost in the tunnels.
2. The rats in the tunnels will explode.
3. It is not easy to get to a sniper position.
4. There is a killing zone with no cover. Most of the heavy weps are there.
5. There is a LAW rocket in one of the tanks.
6. Nearly all rooms have multiple entrances, nowhere is safe.
7. Many areas are dark and poorly lit.
8. There are four spwnrooms, but it's still fairly obvious where the enemy will be.
9. There is no gep or plasma for the beta version.
10. Spwnrooms are a little unfinished and some rooms lack final furniture.

Please report any lag/bugs/errors and any suggestions or complaints.
THIS IS VERSION 2


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ShadowRunner
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DXMP_Gunboat_Diplomacy V2 - Postby ShadowRunner » 29 Apr 2006, 23:14


DXMP_Gunboat_Diplomacy_V2

EDIT: VERSION 2 UPLOADED

This is the beta2 version following Ichotolot's comments.

The projectile generators in the cannons have been removed, because they were firing before the switches were pushed. The Autoturrets might not work. The ship's guns will be fixed for the final version but plz enjoy the map in the meantime and report any BSP/bugs plz.

Also plz make any suggestions, as the map is only 1.69Mb at the moment.

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Projectile generator is already firing before the player has touched the valve that is tagged to the generator...
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ShadowRunner
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DXMP_Mile_High_Club - Beta 1.3 mb - Postby ShadowRunner » 08 May 2006, 04:27


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Expect some lag ladies...

IF it lags I'll turn off the mirrored marble and movement on the disco lights. Otherwise it's rough at the edges, I wanted comments b4 goin further...

A Nightclub at the top of a tower. Two Spwns. Tunnels connect different floors, the nano-swords are "hidden". The floors are also connected by central marble lifts and buttons. I have renamed lots of items. Bob Page is now called "A cool DJ - Don't Interrupt him...". There's fries and vodka on offer too and Rice and Potatoes in the storage hangar...

Well I wait on any comments or feedback and mention of LAAAGGGG!!!!

The map will lag in the main room, but fighting should be normal everywhere else. A "rule" can be introduced, peace in the dancehall and weps everywhere else...a funline/fighting map...

EDIT: ERRORS FIXED AND RENAMED: DXMP_VIP now only 1.2 mb


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ShadowRunner
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DXMP_WELCOME_TO_GRAND_MESA - Postby ShadowRunner » 24 May 2006, 00:35


This map is a large battle/adventure map.
The high-tech weps are hidden on level 2 which has to be found.
There is a lake, with an island which connects with the main base.
There are many ways into the base.
There is a helipad which is hidden underwater.
There are four alarm systems, turrets, cameras, locked vents, sewers etc
There are bridges which move and connect various rigs and the island.
There is a door in a sewer which only opens when a bridge is operated
There is a crane which can be lowered to access a rig containing Hvy weps.
The bridges mostly only operate if you are on the island or inside the base. To operate the first bridge, you will need to have got inside the base or the island already somehow...

This map is not finished, so plz make any suggestions for the next edit...
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EDIT: VENT WAS BLOCKING PLAYER: MAP FIXED AND RENAMED...


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