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DXMP_UrT_Terrorism_3_Beta1


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[FGS]Chees
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Re: DXMP_UrT_Terrorism_3_Beta1 - Postby [FGS]Chees » 08 May 2015, 00:14


Chinny-standard? :?

Post your UED log bro I'll let you know what's missing!
The new beta release will be much lighter above ground as it was to dark for me even with my monitor back light on full, Maybe my monitor is on it's way out!
Meh either way thanks for posting pics of this beta release Shadow :D
The new release will be done soon...ish deepening on health,tiredness and so on.


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anax
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Re: DXMP_UrT_Terrorism_3_Beta1 - Postby anax » 09 May 2015, 00:54


[FGS]Chees wrote:Chinny-standard? :?

Post your UED log bro I'll let you know what's missing!
The new beta release will be much lighter above ground as it was to dark for me even with my monitor back light on full, Maybe my monitor is on it's way out!
Meh either way thanks for posting pics of this beta release Shadow :D
The new release will be done soon...ish deepening on health,tiredness and so on.


Darkosoft standard 1983 CRT monitor??! :bwahaha:


AKA Knifeworld on Discord etc. Frozen brains tell no tales!
[FGS]Chees
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Re: DXMP_UrT_Terrorism_3_Beta1 - Postby [FGS]Chees » 22 May 2015, 21:25


:bwahaha:

This Beta version or any map now will have to wait as I had to Nuke my HD so now I have not much left but did back up the a bit of the UR RPG project and beta version of Terrorism 3 but this is asking for files I have never even herd of to load the dam thing. Meh :roll: Shakes head and walks away! :-"


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[FGS]Chees
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Re: DXMP_UrT_Terrorism_3_Beta1 - Postby [FGS]Chees » 17 Jul 2015, 19:15


Back on this beta 2 version today and got loads done. Will post it after a few on line tests next week. To many changes to list so will try post pics and up to players to find the player interactive things added.


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[FGS]Chees
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Re: DXMP_UrT_Terrorism_3_Beta1 - Postby [FGS]Chees » 20 Jul 2015, 14:55


Tested in MP and a few things to tweak like doors and the Helicopters that fly over and need to make and add a jet that drops a few bombs on the map when called for. Anyone in the way of explosions will be killed (in one chosen street and only available once). No team survive get to the bunker like the Air strike thing (Love that map !) The RPG's on the roof that blow up a building and anyone in it seem to work ok so far. Maybe a few weeks left before I get this beta 2 finished now. I dont add crazy stuff to a map like this so will be wondering what people think of it. 8-[


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