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DXMP_UrT_Terrorism_3_Beta2


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[FGS]Chees
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DXMP_UrT_Terrorism_3_Beta2 - Postby [FGS]Chees » 01 Aug 2015, 22:52


DXMP_UrT_Terrorism_3_Beta2

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Helicopter randomly flys over
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New underground sewers with spawn area
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New spawn in a bar.
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Fighter jet plane drops bombs along the street when called for by a player. (only once per map cycle/load)

Took a while to do this giving real life and things to do but here you go for the beta 2 version any ways. Never been tested with others on line yet or had feedback on this beta version. Thanks to Poor for helping with projectile problems and major mover/map errors and anyone involved in this thanks :) Oh a building blows up when you fire 3 missiles as well. May kill players if you fire it on the sly and well timed. The Fighter jet plane is called for via a radio in a building. (again only once per map cycle/load)
I had a full list of changes for this beta map but posted it with my doctors letter by accident. No way am I asking for it back! :-$

Hope you all enjoy it.

https://www.mediafire.com/?bb3ew8n40c45unj


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby anax » 02 Aug 2015, 02:18


sexy screenies, will check this out soon :)


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby ~][FGS][Nobody~ » 02 Aug 2015, 22:15


I downloaded it already but didn't have the time to check it out yet.. :oops:
I'll catch up on that asap!


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby [FGS]Chees » 03 Aug 2015, 14:21


This will probably be the last map I make. I will do tweaks on beta versions I have released on all my maps but given the situation with Deus Ex right now, unless it changes I see no reason to put effort in to new projects and new maps. The amount of feedback on Facebook Deus Ex is good but still the servers are empty most days. Not many people making new maps either and I can see why. :(


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby anax » 03 Aug 2015, 18:52


Actually activity has been increasing a little and there have even been a few new players from steam DX. Kai, CarlRoberts and me have been mapping. I finished a conversion of the Red Faction map Blasted Canyon in under a day 2 days ago and got positive criticism from Kai, Die, and Poor who were online at the time of completing it.
A few oldies have poked their heads in to see what's going on too and I've never seen some of these players.


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby [FGS]Chees » 03 Aug 2015, 21:23


Well I hope the player count picks up soon. Never seen it this low before :(


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby anax » 04 Aug 2015, 01:04


Today the server was just about full, lots of players on 0-augs for the whole of the late evening time. Even had activity on ATDM for a few hours! :-D


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby anax » 04 Aug 2015, 01:04


[FGS]Chees wrote:Well I hope the player count picks up soon. Never seen it this low before :(


Trust me it will, especially 0-augs.


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby ShadowRunner » 10 Aug 2015, 00:09


Liking the map and the bombing thing. Must be a lot of fun to wipe the enemy team out like this.
My lack of activity is really more technical than lack of interest. I was planning to get it all up and running on a new pc, but haven't got around to sorting one out. Lol about the doctor thing, wondered if you talked about "gas grenade" or something funny.


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby [FGS]Chees » 10 Aug 2015, 11:32


Yep I'm an idiot for posting that in the mail. It was 3 A4 pages with all the changes made and other random ideas for other maps. They must think I lost the plot big time. Thing is it's not the first time I have done that :-$


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Re: DXMP_UrT_Terrorism_3_Beta2 - Postby [FGS]Chees » 21 Aug 2015, 00:46


This map is hosted on all FGS servers now thanks to Nodz (thank you)

Post anything ya want to better the map, any feedback is good. Enjoy :-D


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