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[Download] Capture The Flag Gametype v1 [UPDATE 4/28]


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atrey65789
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[Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby atrey65789 » 17 Apr 2013, 02:55


This is my version of Capture The Flag. I know Minimtl has a version... but hey, doesn't hurt to make another...

NOTE : DXMTL IS NEEDED TO HOST


NOTE 2: THERE ARE SOME BUGS, SO BEWARE.. STILL TRYING TO FIX THEM

There are no special highlights of the game.. it's just a normal, game of Capture The Flag.
It DOES come with 3 standard DXMP maps made to work with the gametype.

If you want me to add something to it, a new feature, post it here.

If there are any problems with it, please post them here or at my email brdane@gmail.com


Enjoy.

More to come ;)


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Last edited by atrey65789 on 28 Apr 2013, 17:28, edited 3 times in total.
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Re: [Download] Capture The Flag Gametype v1 - Postby ~][FGS][Nobody~ » 17 Apr 2013, 10:04


So the highlights of your gametype are the PM, mute and admin commands? :?


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Re: [Download] Capture The Flag Gametype v1 - Postby chin.democ. » 17 Apr 2013, 13:32


Still waiting for your EMMA CTF extension Nobody.....


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Re: [Download] Capture The Flag Gametype v1 - Postby atrey65789 » 17 Apr 2013, 13:45


~][FGS][Nobody~ wrote:So the highlights of your gametype are the PM, mute and admin commands? :?



No... There are no special highlights of the game.. it's just a normal, game of CaptureTheFlag, including the standard DXMP maps made to work with the gametype.


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Re: [Download] Capture The Flag Gametype v1 - Postby Alvind » 27 Apr 2013, 18:03


I can't get it to work?


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Re: [Download] Capture The Flag Gametype v1 - Postby atrey65789 » 28 Apr 2013, 02:37


Alvind wrote:I can't get it to work?



What's it doin?


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Re: [Download] Capture The Flag Gametype v1 - Postby Alvind » 28 Apr 2013, 09:18


All in right folders, ini is updated with edit package but i can open the maps. Either from in game console or from sdk


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Re: [Download] Capture The Flag Gametype v1 - Postby ShadowRunner » 28 Apr 2013, 15:02


CTF is cool, but it requires co-op elements to win, like DXAG, so I was thinking maybe it could evolve to be even more objective or co-op based than it is already. I also hate the flag it is a breakable flag which doesn't ever break or show damage. CTthepackage or whatever and getting the package into your base/spawn activates something else, like airstrike or whatever or tanks or paratroop bots etc.


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Re: [Download] Capture The Flag Gametype v1 - Postby atrey65789 » 28 Apr 2013, 15:15


Alvin wrote:All in right folders, ini is updated with edit package but i can open the maps. Either from in game console or from sdk


You can't get the maps to open... look in your log and tell me what is causing it.


ShadowRunner wrote:CTF is cool, but it requires co-op elements to win, like DXAG, so I was thinking maybe it could evolve to be even more objective or co-op based than it is already. I also hate the flag it is a breakable flag which doesn't ever break or show damage. CTthepackage or whatever and getting the package into your base/spawn activates something else, like airstrike or whatever or tanks or paratroop bots etc.



How can CTF be more objective? lol The only objective is to capture the flag. and is the flag breakable? I can fix that if you want me to.


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby ~DJ~ » 28 Apr 2013, 23:18


I don't think he means that maps don't open, I think he means they do but the gametype doesn't load.
Well, you have to put the package on 'ServerPackages' line as well... and then you'll have to replace your DefaultGame something to that of CTF's, the playerclass/defaultplayer of both DeusEx.ini and User.ini to that of CTF's as well.
..don't know why you haven't mentioned that on your post or provided a ReadMe.. #-o


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby atrey65789 » 29 Apr 2013, 03:44


~DJ~ wrote:I don't think he means that maps don't open, I think he means they do but the gametype doesn't load.
Well, you have to put the package on 'ServerPackages' line as well... and then you'll have to replace your DefaultGame something to that of CTF's, the playerclass/defaultplayer of both DeusEx.ini and User.ini to that of CTF's as well.
..don't know why you haven't mentioned that on your post or provided a ReadMe.. #-o



I am not that professional at releasing stuff, so I am not used to releasing read-mes.... lolol Maybe I will in the later versions... thanks for pointing that out!


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby chin.democ. » 29 Apr 2013, 14:34


You don't have to be a professional, you just need to use some common sense, make things as clear as possible, that way more people will have the chance to try out your work. If English is not your first language or you feel it's not as strong as you would like it to be then you can ask anyone here for assistance.


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby atrey65789 » 30 Apr 2013, 05:21


I just kinda forgot to add the readme to be honest... I will add one here in a little bit.


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby ShadowRunner » 01 May 2013, 00:16


I liked the games I played on Jager's server with this mod.

I just meant people fighting over a flag is like a match, is a bit unrealistic, it should be something a bit more cyberpunk perhaps, a different object, in tune with the maps, perhaps a datacube or something else a bit bigger.


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Re: [Download] Capture The Flag Gametype v1 [UPDATE 4/28] - Postby atrey65789 » 01 May 2013, 06:52


ShadowRunner wrote:I liked the games I played on Jager's server with this mod.

I just meant people fighting over a flag is like a match, is a bit unrealistic, it should be something a bit more cyberpunk perhaps, a different object, in tune with the maps, perhaps a datacube or something else a bit bigger.





What about a Search and Destroy gametype?




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