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Sharpshooter Gametype v1.5 Download (Update 10/27)


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atrey65789
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Re: Sharpshooter Gametype v1.4 Download (Update 10/19) - Postby atrey65789 » 21 Oct 2013, 22:34


I do have an account there.


atrey65789
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Re: Sharpshooter Gametype v1.43 Download (Update 10/27) - Postby atrey65789 » 27 Oct 2013, 21:56


Another update...More bugs fixed. Will start taking suggestions on what features to add. :)


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby chin.democ. » 28 Oct 2013, 16:21


Would be nice to have a sound effect counting down the last 5 seconds, a simple buzzing noise or something?

Also Mikak noticed that the single player menu pops up in game with inventory augs and goals screen etc.


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby atrey65789 » 28 Oct 2013, 23:09


I enabled all menus for the gametype, and The countdown sound from 5 is a great idea. :)


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby ShadowRunner » 30 Oct 2013, 18:01


Sharpshooter could be good for the Hengsha Fight maps as a hostable package.


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby chin.democ. » 02 Nov 2013, 16:02


Have just sent you the map pack Atrey via pm.


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby atrey65789 » 18 Dec 2013, 23:34


Question: Should I add Tactical.u Weapons to the mod?


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby Mastakilla » 19 Dec 2013, 05:22


Tactical weaps are OP

I likey


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby ShadowRunner » 19 Dec 2013, 14:31


Mastakilla wrote:Tactical weaps are OP

I likey


+1,

I would ask the same question of tnag or which tnag weps. Tac, Clyzm and weps like that I think will be more popular than tnag weps, but I could be wrong, maybe people really appreciate the mix of all types.


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby [FGS]Chees » 19 Dec 2013, 15:23


Op weps and up weps....it depends how you use the weapons in hand and how you fight with each wep tbh. Like Poor always killing me with a prod charger on Altfire by sneaking up behind me...lil metabolic end product gets me every time when I'm scoping out enemy! :clout: :bwahaha:


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby ShadowRunner » 19 Dec 2013, 16:52


That's if the enemy get through your massive perimeter of vacuum nades and neutron bombs :D

If the principle of the mod is to "force" players to train with different weps, than have all different weps, even prod yes, it's a good thing and introduces mods to other people in the same way cagematch does.


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Re: Sharpshooter Gametype v1.5 Download (Update 10/27) - Postby chin.democ. » 19 Dec 2013, 18:22


You need to factor in performance when using custom weapons, if the frame drops are too low because of the shiny weapons then it's better not to use them. Another factor is size of mod, too many big downloads will put off a large portion of players. I noticed the other day that the normal weapons on the weapon boards were still present. (I took off all weapons and weapon boards on my DXSS maps that I sent you ironically).




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